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Add OpenSpec-backed catch-up passes for role coverage, workflow catalog, engine references, production templates, role prompt depth, behavioral validation, and project-local customization. Ship expanded Codex-native scaffolding, role/workflow/template registries, engine reference assets, deterministic validation scenarios, customization pack support, routed Truthmark docs, OpenSpec artifacts, and regression coverage.
1009 B
1009 B
reviewer: Open Game Studio seed review date: 2026-06-17 source-link: https://docs.godotengine.org/en/stable/ engine: godot version-reviewed: 4.4 tags: godot,animation,state-machine,blend,timeline roles: gameplay-programmer,technical-artist,senior-game-artist,game-feel-designer workflows: prototype,bugfix,architecture-review,qa-plan
Godot Animation Module Reference
Purpose
Animation graphs, timelines, clips, blending, events, and animation-state debugging.
Guidance
- Select this file only for animation-related tasks.
- Keep implementation guidance scoped to Godot project files and validation commands.
- Include performance, accessibility, and content-pipeline risks when they apply.
Validation
- Prefer project-local engine commands and Open Game Studio project validation before readiness claims.
- Record unknown version-specific behavior as a risk instead of presenting it as confirmed.
- Keep this reference selected by relevance; do not load every engine reference for one task.