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Add OpenSpec-backed catch-up passes for role coverage, workflow catalog, engine references, production templates, role prompt depth, behavioral validation, and project-local customization. Ship expanded Codex-native scaffolding, role/workflow/template registries, engine reference assets, deterministic validation scenarios, customization pack support, routed Truthmark docs, OpenSpec artifacts, and regression coverage.
1022 B
1022 B
reviewer: Open Game Studio seed review date: 2026-06-17 source-link: https://docs.godotengine.org/en/stable/ engine: godot version-reviewed: 4.4 tags: godot,current,best,practices roles: gameplay-programmer,engine-programmer,tools-programmer,technical-artist workflows: prototype,bugfix,architecture-review,qa-plan
Godot Current Best Practices
Purpose
Apply current engine-native defaults without turning the task into broad process ceremony.
Guidance
- Prefer engine-native composition and asset workflows.
- Keep edits scoped to the requested role/task.
- Mention scene, prefab, resource, project-setting, or asset-import changes explicitly.
- Use local validation evidence before claiming readiness.
Validation
- Prefer project-local engine commands and Open Game Studio project validation before readiness claims.
- Record unknown version-specific behavior as a risk instead of presenting it as confirmed.
- Keep this reference selected by relevance; do not load every engine reference for one task.