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Add OpenSpec-backed catch-up passes for role coverage, workflow catalog, engine references, production templates, role prompt depth, behavioral validation, and project-local customization. Ship expanded Codex-native scaffolding, role/workflow/template registries, engine reference assets, deterministic validation scenarios, customization pack support, routed Truthmark docs, OpenSpec artifacts, and regression coverage.
982 B
982 B
reviewer: Open Game Studio seed review date: 2026-06-17 source-link: https://docs.godotengine.org/en/stable/ engine: godot version-reviewed: 4.4 tags: godot,breaking,changes roles: gameplay-programmer,engine-programmer,qa-playtester,release-manager workflows: prototype,bugfix,architecture-review,qa-plan
Godot Breaking Changes
Purpose
Surface version upgrade and compatibility risks before relying on engine behavior.
Guidance
- Call out migration-sensitive APIs, package versions, serialization formats, and build settings.
- Separate confirmed breaking changes from speculative compatibility risks.
- Include rollback or compatibility notes for risky changes.
Validation
- Prefer project-local engine commands and Open Game Studio project validation before readiness claims.
- Record unknown version-specific behavior as a risk instead of presenting it as confirmed.
- Keep this reference selected by relevance; do not load every engine reference for one task.