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codex-game-studio/docs/migration-from-claude.md
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MerlinH 6161151949 chore: refresh Truthmark 1.6.1 docs
- update Truthmark dependency to 1.6.1

- refresh generated agent surfaces and truth document templates

- include current Open Game Studio docs and validation updates
2026-05-31 15:49:12 +00:00

1.3 KiB

Migration From Claude-Oriented Game Studio

Use the canonical TypeScript CLI with direct Codex execution:

npm exec opengamestudio -- init --name "My Game" --engine godot --mode prototype --non-interactive --competitor "Mini Metro"
npm exec opengamestudio -- run producer --project projects/my-game "Create the initial market overview."

For inspection-only runs, add --dry-run or --print-prompt to view the generated Codex prompt packet and metadata path before execution. Role runs inline the generated project role prompt and only selected package templates; workflow shortcuts still render prompts only.

--allow-broad-context performs bounded discovery of existing project artifacts. New generated prompts and workflows carry freshness metadata and body hashes; older generated files without metadata validate with regeneration-needed skip diagnostics.

Intentional differences: no interactive menu, no startover, no exact template_info.md, no eager competitor reports during init, no generated project_orchestrator.md, no CODEX.md, no legacy .gamestudio compatibility, and no unsupported upstream underscore role IDs. Supported aliases such as new for init remain available.

Future-only features are not implemented: opengamestudio next, telemetry, parallel orchestration, changed-file tracking, and ownership enforcement.