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Add OpenSpec-backed catch-up passes for role coverage, workflow catalog, engine references, production templates, role prompt depth, behavioral validation, and project-local customization. Ship expanded Codex-native scaffolding, role/workflow/template registries, engine reference assets, deterministic validation scenarios, customization pack support, routed Truthmark docs, OpenSpec artifacts, and regression coverage.
358 B
358 B
Purpose
Describe a bounded technical design for a game feature or system.
Inputs
- Feature goal, existing files, engine constraints, API/data requirements, and risks.
Outputs
- Component design, data flow, integration notes, and test strategy.
Validation
- Design names failure modes, validation commands, and rollback or simplification path.