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- add CCGS surface inventory and parity matrix reporting\n- expand Codex-native roles, skills, and workflow catalog coverage\n- remove nested init compatibility and align root project docs\n- migrate tests from Vitest to node:test with standalone expect
12 lines
732 B
JavaScript
12 lines
732 B
JavaScript
#!/usr/bin/env node
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import { generateParityMatrix, inventoryCcgsSurfaces, writeParityReports } from "../src/ccgs-parity.js";
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import { defaultProjectConfig } from "../src/projects.js";
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const referenceRoot = process.env.CCGS_REFERENCE_ROOT ?? process.argv[2] ?? "/opt/data/repos/Claude-Code-Game-Studios";
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const outDir = process.env.CCGS_PARITY_OUT ?? process.argv[3] ?? "references";
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const config = defaultProjectConfig({ name: "Parity Audit Game", engine: "godot", mode: "prototype", nonInteractive: true });
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const inventory = inventoryCcgsSurfaces(referenceRoot);
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const matrix = generateParityMatrix(inventory, config);
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writeParityReports(matrix, outDir);
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console.log(`Wrote ${matrix.rows.length} CCGS parity rows to ${outDir}`);
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