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https://github.com/merlinhu1/codex-game-studio.git
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22 lines
1018 B
JSON
22 lines
1018 B
JSON
{
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"id": "unreal",
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"display_name": "Unreal Engine",
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"aliases": ["unreal", "Unreal", "Unreal Engine", "ue", "ue5"],
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"default_version": "5.4",
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"source_root_pattern": "source/project-{slug}",
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"folders": ["Content", "Config", "Source"],
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"project_files": ["<ProjectClass>.uproject"],
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"run_command": "UnrealEditor <ProjectClass>.uproject",
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"test_command": "UnrealEditor-Cmd <ProjectClass>.uproject -ExecCmds=\"Automation RunTests Project\" -unattended",
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"codex_hints": [
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"Prefer Unreal module, Blueprint, and Content folder conventions.",
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"Do not edit imported assets directly.",
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"Describe binary map, Blueprint, and asset changes explicitly."
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],
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"best_practices": ["Keep gameplay modules explicit.", "Use Content for assets and Config for project defaults."],
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"agent_specializations": {
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"summary": "Unreal Engine project using Content, Config, Source, and a PascalCase .uproject file.",
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"validation": "Confirm <ProjectClass>.uproject exists under source/project-<slug>/."
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}
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}
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