diff --git a/README.md b/README.md index 65443b9..6333668 100644 --- a/README.md +++ b/README.md @@ -3,15 +3,15 @@

Turn a Codex session into a structured, local-first game studio.
- 38 agents. 79 skills. 31 workflows. One Git-reviewable studio template. + 50 agents. 90 skills. 61 workflows. One Git-reviewable studio template.

MIT License - 38 Agents - 79 Skills - 31 Workflows + 50 Agents + 90 Skills + 61 Workflows Node.js >=24 Built for Codex

@@ -67,11 +67,11 @@ The template is deliberately clone-first: the visible `AGENTS.md`, `.codex/agent | Category | Count | Description | |----------|-------|-------------| -| **Agents** | 38 | Codex custom agents across production, design, programming, art, audio, narrative, QA, localization, live ops, release, and engine support | -| **Skills** | 79 | Reusable studio actions under `.agents/skills/*/SKILL.md`, from onboarding and design through QA, release, team orchestration, and standards | -| **Workflows** | 31 | Tracked prompt workflows for market review, specs, stories, sprints, QA, security, release, hotfixes, vertical slices, and handoffs | +| **Agents** | 50 | Codex custom agents across production, design, programming, art, audio, narrative, QA, localization, live ops, release, and engine support | +| **Skills** | 90 | Reusable studio actions under `.agents/skills/*/SKILL.md`, from onboarding and design through QA, release, team orchestration, and standards | +| **Workflows** | 61 | Tracked prompt workflows for market review, specs, stories, sprints, QA, security, release, hotfixes, vertical slices, and handoffs | | **Engine Tracks** | 3 | Godot, Unity, and Unreal specialist context with engine references and validation checks | -| **Templates** | 31 | Packaged document templates for GDDs, ADRs, technical designs, playtests, releases, postmortems, risk registers, pitch docs, and more | +| **Templates** | 57 | Packaged document templates for GDDs, ADRs, technical designs, playtests, releases, postmortems, risk registers, pitch docs, and more | | **Validation** | built in | Hard-failing checks for package assets, template surfaces, project state, metadata, engine references, and future-only CLI drift | ## Studio Hierarchy @@ -148,7 +148,7 @@ Skills are tracked under `.agents/skills/*/SKILL.md`. They are the reusable stud `cgs-team-combat` `cgs-team-narrative` `cgs-team-ui` `cgs-team-release` `cgs-team-polish` `cgs-team-audio` `cgs-team-level` `cgs-team-live-ops` `cgs-team-qa` **Path Standards** -`cgs-standards-gameplay` `cgs-standards-prototype` `cgs-standards-tests` `cgs-standards-ui` +`cgs-standards-ai-code` `cgs-standards-data-files` `cgs-standards-design-docs` `cgs-standards-engine-code` `cgs-standards-gameplay` `cgs-standards-gameplay-code` `cgs-standards-narrative` `cgs-standards-network-code` `cgs-standards-prototype` `cgs-standards-prototype-code` `cgs-standards-shader-code` `cgs-standards-test-standards` `cgs-standards-tests` `cgs-standards-ui` `cgs-standards-ui-code` ## Workflows @@ -156,13 +156,7 @@ Workflow prompts live under `.codex/workflows/*.md`. They are inspection-friendl | Phase | Workflows | |-------|-----------| -| **Discovery** | `brainstorm`, `market-analysis`, `analytics-setup`, `onboard` | -| **Design** | `design-spec`, `game-feel-tuning`, `art-direction`, `localization-plan`, `ui-ux-review` | -| **Architecture** | `architecture-decision`, `architecture-review`, `security-audit`, `perf-profile` | -| **Planning** | `create-epics`, `create-stories`, `sprint-plan`, `sprint-status`, `story-readiness` | -| **Implementation** | `vertical-slice`, `prototype`, `bugfix`, `hotfix`, `story-done` | -| **QA & Review** | `qa-plan`, `regression-suite`, `playtest`, `review`, `handoff` | -| **Release** | `production-milestone`, `release-checklist`, `ship-check` | +| **Tracked Prompts (61)** | `accessibility-doc`, `analytics-setup`, `architecture-decision`, `architecture-review`, `art-bible`, `art-direction`, `asset-audit`, `asset-spec`, `balance-check`, `brainstorm`, `bug-report`, `bugfix`, `changelog`, `code-review`, `consistency-check`, `control-manifest`, `create-architecture`, `create-epics`, `create-stories`, `design-review`, `design-review-concept`, `design-spec`, `design-system`, `engine-setup`, `entity-inventory`, `game-concept`, `game-feel-tuning`, `handoff`, `hotfix`, `implement`, `launch-checklist`, `localization-plan`, `map-systems`, `market-analysis`, `onboard`, `patch-notes`, `perf-profile`, `playtest`, `playtest-polish`, `production-milestone`, `prototype`, `qa-plan`, `regression-suite`, `release-checklist`, `retrospective`, `review`, `review-all-gdds`, `scope-check`, `security-audit`, `ship-check`, `sprint-plan`, `sprint-status`, `story-done`, `story-readiness`, `team-feature`, `team-polish`, `test-setup`, `ui-ux-review`, `ux-design`, `ux-review`, `vertical-slice` | ## Getting Started @@ -212,14 +206,14 @@ Workflow prompts live under `.codex/workflows/*.md`. They are inspection-friendl AGENTS.md # Game-facing Codex instructions codex-game-studio # Source-checkout CLI wrapper .codex/ - agents/ # 38 Codex custom agents - workflows/ # 31 tracked workflow prompts + agents/ # 50 Codex custom agents + workflows/ # 61 tracked workflow prompts studio.json # Project state written by init tasks.json # File-backed task state runs/ # Runtime metadata for role/task runs locks/ # Local orchestration locks .agents/ - skills/ # 79 reusable studio skills + skills/ # 90 reusable studio skills engine_configs/ # Engine setup metadata engine_reference/ # Godot, Unity, Unreal reference packs templates/ # Document templates used by workflows