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chore: remove stale planning artifacts (#2)
* feat: add flexible studio depth foundations - add context manifests, engine references, and studio policy gates - refresh Truthmark 2.2.1 generated surfaces and lane docs - update OpenSpec tasks and validation coverage * docs: add Open Game Studio product truth - add product-capability truth doc for the Codex-native CLI - cross-link product and engineering truth in route YAML - update product truth index * chore: remove stale planning artifacts --------- Co-authored-by: MerlinH <merlinh221@gmail.com>
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reviewer: Open Game Studio seed review
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date: 2026-06-14
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source-link: https://docs.unity3d.com/Manual/Packages.html
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# Unity Package And Plugin Reference
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version-applicability: Unity package manifest, editor tooling, and plugin integrations.
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## Prefer
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- Keep package changes explicit in `Packages/manifest.json`.
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- Separate editor-only code from runtime assemblies.
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## Avoid
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- Avoid machine-local package paths unless the task explicitly requires them.
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- Avoid broad editor automation that mutates unrelated assets.
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## Pitfalls
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- Package resolution can differ across Unity versions.
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- Editor scripts can run during import and produce unexpected asset changes.
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## Verification Notes
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- Report package manifest diffs and any editor menu or importer smoke check.
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## Role Notes
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- Tools programmers and engine programmers receive this when package or editor work is relevant.
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## Official Links
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- https://docs.unity3d.com/Manual/Packages.html
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