refactor: rename project to Codex Game Studio

This commit is contained in:
MerlinH
2026-06-29 08:38:04 +10:00
parent bcbf92595b
commit 4cc5e65582
94 changed files with 388 additions and 314 deletions
@@ -1,4 +1,4 @@
reviewer: Open Game Studio seed review
reviewer: Codex Game Studio seed review
date: 2026-06-17
source-link: https://docs.unity3d.com/Manual/index.html
engine: unity
@@ -21,6 +21,6 @@ Addressables asset loading, groups, labels, profiles, content updates, and runti
## Validation
- Prefer project-local engine commands and Open Game Studio project validation before readiness claims.
- Prefer project-local engine commands and Codex Game Studio project validation before readiness claims.
- Record unknown version-specific behavior as a risk instead of presenting it as confirmed.
- Keep this reference selected by relevance; do not load every engine reference for one task.
@@ -1,4 +1,4 @@
reviewer: Open Game Studio seed review
reviewer: Codex Game Studio seed review
date: 2026-06-17
source-link: https://docs.unity3d.com/Manual/index.html
engine: unity
@@ -21,6 +21,6 @@ Camera rigs, follow/look-at targets, confiners, camera blending, and game-feel v
## Validation
- Prefer project-local engine commands and Open Game Studio project validation before readiness claims.
- Prefer project-local engine commands and Codex Game Studio project validation before readiness claims.
- Record unknown version-specific behavior as a risk instead of presenting it as confirmed.
- Keep this reference selected by relevance; do not load every engine reference for one task.
+2 -2
View File
@@ -1,4 +1,4 @@
reviewer: Open Game Studio seed review
reviewer: Codex Game Studio seed review
date: 2026-06-17
source-link: https://docs.unity3d.com/Manual/index.html
engine: unity
@@ -21,6 +21,6 @@ Entities, Jobs, Burst, data-oriented design, and profiling gates for ECS-style w
## Validation
- Prefer project-local engine commands and Open Game Studio project validation before readiness claims.
- Prefer project-local engine commands and Codex Game Studio project validation before readiness claims.
- Record unknown version-specific behavior as a risk instead of presenting it as confirmed.
- Keep this reference selected by relevance; do not load every engine reference for one task.