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refactor: rename project to Codex Game Studio
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@@ -1,4 +1,4 @@
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reviewer: Open Game Studio seed review
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reviewer: Codex Game Studio seed review
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date: 2026-06-17
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source-link: https://docs.unity3d.com/Manual/index.html
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engine: unity
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@@ -21,6 +21,6 @@ Addressables asset loading, groups, labels, profiles, content updates, and runti
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## Validation
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- Prefer project-local engine commands and Open Game Studio project validation before readiness claims.
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- Prefer project-local engine commands and Codex Game Studio project validation before readiness claims.
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- Record unknown version-specific behavior as a risk instead of presenting it as confirmed.
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- Keep this reference selected by relevance; do not load every engine reference for one task.
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@@ -1,4 +1,4 @@
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reviewer: Open Game Studio seed review
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reviewer: Codex Game Studio seed review
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date: 2026-06-17
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source-link: https://docs.unity3d.com/Manual/index.html
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engine: unity
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@@ -21,6 +21,6 @@ Camera rigs, follow/look-at targets, confiners, camera blending, and game-feel v
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## Validation
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- Prefer project-local engine commands and Open Game Studio project validation before readiness claims.
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- Prefer project-local engine commands and Codex Game Studio project validation before readiness claims.
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- Record unknown version-specific behavior as a risk instead of presenting it as confirmed.
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- Keep this reference selected by relevance; do not load every engine reference for one task.
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@@ -1,4 +1,4 @@
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reviewer: Open Game Studio seed review
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reviewer: Codex Game Studio seed review
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date: 2026-06-17
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source-link: https://docs.unity3d.com/Manual/index.html
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engine: unity
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@@ -21,6 +21,6 @@ Entities, Jobs, Burst, data-oriented design, and profiling gates for ECS-style w
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## Validation
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- Prefer project-local engine commands and Open Game Studio project validation before readiness claims.
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- Prefer project-local engine commands and Codex Game Studio project validation before readiness claims.
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- Record unknown version-specific behavior as a risk instead of presenting it as confirmed.
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- Keep this reference selected by relevance; do not load every engine reference for one task.
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