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An empty mesh was the one state with nothing to show and nothing happening, so the row sat inert with nothing explaining why. The action is real -- you can be the first to share -- so the badge slot now carries the word "Share" where a figure would otherwise go. Static rather than throbbing. A community that never uses the mesh would animate forever, and permanent motion earns nothing but annoyance; the invite throb stays reserved for capacity that actually exists. An unfetched snapshot still offers nothing at all. A prompt derived from no data would appear for one poll and retract, which reads as a glitch rather than a suggestion -- so "not asked yet" and "asked, nothing there" are now separate branches instead of one condition. Row label is "Buzz MeshLLM" rather than "Community mesh". Signed-off-by: Michael Neale <michael.neale@gmail.com>
Buzz
Desktop chat shell with:
- Tauri + React + TypeScript + Vite
- Tailwind CSS
- shadcn/ui-ready shared components
- Biome (lint/format/check)
- Feature-driven frontend structure
Scripts
pnpm dev- run the web frontendpnpm tauri dev- run the desktop apppnpm build- typecheck and build frontendpnpm typecheck- TypeScript checkspnpm lint- Biome lintpnpm format- Biome format (write)pnpm check- Biome check
Structure
src/shared- reusable app-wide code (ui,lib,styles)src/features- feature modules (vertical slices)src/app- top-level app composition