Files
buzz/desktop
Michael Neale 36548e0bc3 feat(mesh): one-line Compute row with radar-field detail popover
Sidebar front-page space is premium, so shared compute is now a single menu
line under Agents instead of a ~120px footer card. The row carries one signal
-- a coloured dot -- and everything else moved into the popover it opens.

The dot distinguishes six states, and the pair that matters most is "nothing
here" vs "there is capacity you have not joined": mesh_snapshot reads other
members' relay status notes with no local runtime, so idle capacity is knowable
without starting a node or running a probe. Grey would have conflated the two,
and the second is the reason to look at the row at all.

The switch shows only while not sharing; once sharing, the state is legible
from the dot and Stop lives in the popover, which frees the trailing slot for
live pool capacity. It is never disabled while consuming -- a client runtime
can be replaced by a serve runtime at any time, so offering the switch is
honest.

The popover consolidates what were two overlapping surfaces (card + detail
popover) into one, and replaces the small radial SVG with a canvas-2D radar
field: self at centre, radius from RTT, node size from shared capacity,
per-node breathing seeded by id hash, real adjacency as spokes, and
non-participant members as a dashed outer band with no size and no capacity.
Visual language follows mesh-llm's own console, drawn in 2D rather than porting
its ~2,200 lines of WebGL -- a 288px popover does not justify shader plumbing.

Nothing animates along a spoke: mesh-llm's counters are node-local with no
per-edge attribution, so a travelling packet would be invented. Motion is
confined to node breathing and a centre pulse driven by real inflight work.

Row and popover share one useMeshComputeState hook rather than each calling the
polling hooks, which would double every poll and let the two disagree
mid-flight.

Signed-off-by: Michael Neale <michael.neale@gmail.com>
2026-08-05 12:27:35 +10:00
..
2026-08-03 21:51:17 -04:00
…

Buzz

Desktop chat shell with:

  • Tauri + React + TypeScript + Vite
  • Tailwind CSS
  • shadcn/ui-ready shared components
  • Biome (lint/format/check)
  • Feature-driven frontend structure

Scripts

  • pnpm dev - run the web frontend
  • pnpm tauri dev - run the desktop app
  • pnpm build - typecheck and build frontend
  • pnpm typecheck - TypeScript checks
  • pnpm lint - Biome lint
  • pnpm format - Biome format (write)
  • pnpm check - Biome check

Structure

  • src/shared - reusable app-wide code (ui, lib, styles)
  • src/features - feature modules (vertical slices)
  • src/app - top-level app composition