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Consuming a peer's compute (selecting Buzz compute as an agent's provider) spins up a client-mode node in the single mesh runtime slot, which reports state:"running". The Share toggle keyed off state alone, so it lit up during a consume session — and toggling it off ran the generic mesh_stop_node, tearing down that session. Toggle now reads mode: serve = sharing (on), client = consuming (off). A serve node that also routes a peer's model stays on. mesh_stop_node refuses to tear down a client node. A failed serve node still occupies the single slot, so it reads as sharing (switch stays on and turn-off-able to clear/retry) and blocks a fresh start; slotOccupied gates the model inputs. Consume copy states the fact rather than promising a stop action that doesn't exist. - deriveMeshShareToggle predicate (+ slotOccupied) + unit table - backend share_stop_should_teardown guard + serde contract test - e2e regression: consuming does not light the Share toggle
Buzz
Desktop chat shell with:
- Tauri + React + TypeScript + Vite
- Tailwind CSS
- shadcn/ui-ready shared components
- Biome (lint/format/check)
- Feature-driven frontend structure
Scripts
pnpm dev- run the web frontendpnpm tauri dev- run the desktop apppnpm build- typecheck and build frontendpnpm typecheck- TypeScript checkspnpm lint- Biome lintpnpm format- Biome format (write)pnpm check- Biome check
Structure
src/shared- reusable app-wide code (ui,lib,styles)src/features- feature modules (vertical slices)src/app- top-level app composition