mirror of
https://github.com/block/buzz.git
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Signed-off-by: Taylor Ho <taylorkmho@gmail.com> Co-authored-by: npub1223z34hd7vtwc6qj4s7flsxkj644nlre2nthu7lrrmkumhu3xddsrx9r6w <52a228d6edf316ec6812ac3c9fc0d696ab59fc7954d77e7be31eedcddf91335b@sprout-oss.stage.blox.sqprod.co>
179 lines
6.7 KiB
TypeScript
179 lines
6.7 KiB
TypeScript
import * as React from "react";
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import { toast } from "sonner";
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import { useAppNavigation } from "@/app/navigation/useAppNavigation";
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import { useChannelsQuery } from "@/features/channels/hooks";
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import { useAgentSession } from "@/shared/context/AgentSessionContext";
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import type { Channel } from "@/shared/api/types";
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import { normalizePubkey } from "@/shared/lib/pubkey";
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import { getAgentWorkingState } from "./agentWorkingSignal";
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import { useRelayAgentsQuery } from "./hooks";
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const INACCESSIBLE_ACTIVITY_MESSAGE =
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"This agent is active in a channel you haven't joined, so its activity can't be opened from here.";
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/**
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* Can the viewer actually open this channel? Joined channels always;
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* open-visibility channels are readable without joining. Channels missing
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* from the viewer's channel list (e.g. private rooms they aren't in) are
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* not navigable destinations.
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*/
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export function isChannelOpenable(
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channel: Pick<Channel, "isMember" | "visibility"> | undefined,
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): boolean {
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return (
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channel !== undefined && (channel.isMember || channel.visibility === "open")
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);
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}
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/**
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* Pick the channel to land in when opening an agent's activity from a
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* non-channel route: the agent's first working channel the viewer can open,
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* else the agent's first member channel the viewer can open, else null.
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*/
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export function resolveOpenableActivityChannelId({
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agentChannelIds,
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openableChannelIds,
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workingChannelIds,
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}: {
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agentChannelIds: readonly string[];
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openableChannelIds: ReadonlySet<string>;
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workingChannelIds: readonly string[];
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}): string | null {
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for (const channelId of workingChannelIds) {
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if (openableChannelIds.has(channelId)) {
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return channelId;
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}
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}
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for (const channelId of agentChannelIds) {
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if (openableChannelIds.has(channelId)) {
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return channelId;
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}
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}
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return null;
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}
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/**
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* Universal ingress for opening an agent's activity pane.
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*
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* Inside a channel screen the AgentSessionContext handler opens the pane in
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* place. Everywhere else (agents page, home profile panel, popovers reached
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* from non-channel routes) there is no provider, so we navigate to a channel
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* with the `agentSession` search param instead — preferring a channel the
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* agent is currently working in (unified working signal), then falling back
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* to the first channel the agent is a member of.
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*
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* Navigation only ever targets channels the viewer can actually open
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* (joined, or open visibility). Owner-global ingestion means the working
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* signal can report activity in rooms the viewer can't access; deep-linking
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* there would land on a screen they can't read. In that case we surface a
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* safe warning instead of navigating — no channel content, no trap-door.
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*
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* This replaces the old behavior where "View activity log" silently
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* disappeared on routes without an AgentSessionProvider.
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*/
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export function useOpenAgentActivity() {
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const { onOpenAgentSession } = useAgentSession();
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const { goChannel } = useAppNavigation();
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const relayAgentsQuery = useRelayAgentsQuery();
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const relayAgents = relayAgentsQuery.data;
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const channelsQuery = useChannelsQuery();
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const channels = channelsQuery.data;
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const findOpenableChannel = React.useCallback(
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(channelId: string): boolean =>
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isChannelOpenable(channels?.find((entry) => entry.id === channelId)),
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[channels],
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);
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const resolveChannelId = React.useCallback(
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(pubkey: string): string | null => {
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const key = normalizePubkey(pubkey);
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const relayAgent = relayAgents?.find(
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(agent) => normalizePubkey(agent.pubkey) === key,
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);
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const openableChannelIds = new Set(
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(channels ?? [])
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.filter((channel) => isChannelOpenable(channel))
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.map((channel) => channel.id),
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);
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return resolveOpenableActivityChannelId({
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agentChannelIds: relayAgent?.channelIds ?? [],
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openableChannelIds,
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// Deliberately an unsubscribed snapshot: this callback runs on click
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// (and in canOpenAgentActivity), not in render, so we don't need to
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// recompute when working state changes — its deps are only
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// [channels, relayAgents]. Worst case the preferred working-channel
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// target lags a just-changed signal; the member-channel fallback in
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// resolveOpenableActivityChannelId keeps the destination valid.
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workingChannelIds: getAgentWorkingState(pubkey).channels.map(
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(working) => working.channelId,
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),
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});
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},
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[channels, relayAgents],
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);
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const canOpenAgentActivity = React.useCallback(
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(pubkey: string | null | undefined): boolean => {
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if (!pubkey) {
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return false;
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}
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if (onOpenAgentSession) {
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return true;
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}
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// While channels are still loading, resolveChannelId can only see an
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// empty openable set and would report a transient false. Stay
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// optimistic until channels resolve so "View activity log" doesn't
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// flicker in on cold start; openAgentActivity still guards the actual
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// navigation.
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if (channels === undefined) {
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return true;
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}
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return resolveChannelId(pubkey) !== null;
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},
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[channels, onOpenAgentSession, resolveChannelId],
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);
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const openAgentActivity = React.useCallback(
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(pubkey: string, options?: { channelId?: string | null }): boolean => {
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// An explicit channel target (e.g. clicking a "Working in #channel"
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// badge) navigates so the pane opens scoped to that channel — but only
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// when the viewer can actually open that channel. Scoping the pane to
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// an inaccessible room (in place or via navigation) would expose that
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// room's activity content, so we warn and stop instead.
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if (options?.channelId) {
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if (!findOpenableChannel(options.channelId)) {
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toast.warning(INACCESSIBLE_ACTIVITY_MESSAGE);
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return false;
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}
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if (!onOpenAgentSession) {
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void goChannel(options.channelId, { agentSession: pubkey });
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return true;
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}
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onOpenAgentSession(pubkey, options.channelId);
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return true;
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}
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if (onOpenAgentSession) {
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onOpenAgentSession(pubkey);
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return true;
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}
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const channelId = resolveChannelId(pubkey);
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if (channelId) {
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void goChannel(channelId, { agentSession: pubkey });
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return true;
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}
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// The agent may be working somewhere, just nowhere the viewer can open.
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// Say so plainly rather than failing silently — without leaking which
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// room, or navigating into it.
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if (getAgentWorkingState(pubkey).channels.length > 0) {
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toast.warning(INACCESSIBLE_ACTIVITY_MESSAGE);
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}
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return false;
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},
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[findOpenableChannel, goChannel, onOpenAgentSession, resolveChannelId],
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);
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return { canOpenAgentActivity, openAgentActivity };
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}
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