Files
buzz/mobile/lib/shared/widgets/skeleton_reveal.dart
klopez4212andGitHub 01c23810fa Replace mobile reconnect banners with skeleton shimmer (#3143)
## Summary
- replace mobile connecting and reconnecting banners with element-shaped
skeletons for channel lists and message timelines
- add a low-contrast two-second shimmer and same-slot reveal, with
reduced-motion support
- align top, section, loaded-row, and skeleton label columns

## Why
Connection banners shifted content and did not match the desktop loading
treatment. The skeletons preserve layout and make reconnects less
disruptive.

## Testing
- `just mobile-check`
- `just mobile-test` — 704 passed, 1 skipped
- Pixel 10 visual verification in loaded and reconnecting states

---------

Signed-off-by: kenny lopez <klopez4212@gmail.com>
2026-07-27 19:57:07 +01:00

104 lines
3.1 KiB
Dart

part of 'skeleton.dart';
/// Stacks a skeleton and its content in the same slot, then reveals the content.
///
/// Entering the loading state is intentionally instant so reconnects do not
/// animate backwards. Leaving it cross-fades both layers while the skeleton
/// blurs out and the content sharpens over 400ms.
class SkeletonReveal extends HookWidget {
final bool loading;
final Widget skeleton;
final Widget content;
final bool shimmerEnabled;
const SkeletonReveal({
required this.loading,
required this.skeleton,
required this.content,
this.shimmerEnabled = true,
super.key,
});
@override
Widget build(BuildContext context) {
final reducedMotion = MediaQuery.disableAnimationsOf(context);
final reveal = useAnimationController(
duration: _revealDuration,
initialValue: loading ? 0 : 1,
);
final previousLoading = usePrevious(loading);
useEffect(() {
if (reducedMotion || previousLoading == null) {
reveal
..stop()
..value = loading ? 0 : 1;
} else if (loading) {
// Reset directly to the loading state. Only the reveal animates.
reveal
..stop()
..value = 0;
} else if (previousLoading) {
reveal.forward(from: 0);
}
return null;
}, [loading, reducedMotion]);
return AnimatedBuilder(
animation: reveal,
builder: (context, _) {
final progress = reveal.value;
final skeletonBlur = reducedMotion ? 0.0 : _revealBlur * progress;
final contentBlur = reducedMotion ? 0.0 : _revealBlur * (1 - progress);
return Stack(
fit: StackFit.expand,
children: [
Opacity(
key: const Key('skeleton-reveal-content'),
opacity: progress,
child: ImageFiltered(
enabled: contentBlur > 0.01,
imageFilter: ImageFilter.blur(
sigmaX: contentBlur,
sigmaY: contentBlur,
),
child: IgnorePointer(
ignoring: loading || progress < 1,
child: ExcludeFocus(
excluding: loading || progress < 1,
child: ExcludeSemantics(
excluding: loading || progress < 1,
child: content,
),
),
),
),
),
Opacity(
key: const Key('skeleton-reveal-placeholder'),
opacity: 1 - progress,
child: ImageFiltered(
enabled: skeletonBlur > 0.01,
imageFilter: ImageFilter.blur(
sigmaX: skeletonBlur,
sigmaY: skeletonBlur,
),
child: IgnorePointer(
child: ExcludeSemantics(
excluding: !loading,
child: SkeletonShimmer(
enabled: loading && shimmerEnabled,
child: skeleton,
),
),
),
),
),
],
);
},
);
}
}