Merge & clean up on a phase card now ends the phase: after the merge into main has actually succeeded, every member the phase merged moves to done/ and its workspace is cleared the way completing an ordinary card clears its own — worktree removed, local branch deleted, branch on the remote deleted. Only what the phase merged. A member is swept when its card settled into review/ or done/ and its branch is contained in the phase branch (or there was never a branch to bring) — the same pair the runner reads a member as merged by. One that halted, was held or was walked back keeps its card, its worktree and its branch: there is work in them. Nothing uncommitted is thrown away: a member's worktree comes out without --force, and a dirty one is reported in the ticker and kept with its branch rather than forced. One ending, told once. taskfiles.move_together moves the cards in a single commit naming all of them (`board: 47, 52 → done with phase 53`, so it publishes in team mode like any other board commit), and the moves are marked quiet so the watcher does not also scroll five identical move lines behind the one line the ending gets. The other endings are untouched: "just move the card" and archiving the phase card move no member, because neither puts anything in main. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Task Workflow
Tasks move through a kanban of directories. The directory a file sits in is its status — there is no other source of truth.
.task-manager/
├── AGENTS.md ← This file (core-owned; replaced by updates)
├── CLAUDE.md ← Compatibility pointer to AGENTS.md — nothing else
├── install.py ← Wires the project via the agent adapter (see below)
├── start.sh ← One-command start: install + port handling + board
├── stop.sh ← Safe stop: refuses while agents run (--force overrides)
├── update.sh ← Replace core/ from the published release; local/ survives
├── tasks/ ← Task state, nothing else. Works as a plain folder
│ ├── backlog/…done/ ← kanban even if manager/ is deleted or ignored.
│ └── archive/ ← Archived cards: out of the flow, never deleted
├── plans/ ← Claude Code plan files (via plansDirectory setting)
├── reference/ ← Supporting documents referenced by tasks
└── manager/
├── core/ ← The tool. Replaced WHOLESALE by update.sh — never
│ │ put anything project-specific here.
│ ├── VERSION, board.py, config.py … httpd.py, board.html
│ ├── prompts/ ← Default agent prompt templates
│ ├── adapters/ ← Agent-vendor integrations (claude/ and
│ │ opencode/ ship; contract in README)
│ └── driver.example/
└── local/ ← This project's half. Updates never touch it.
├── .env ← Settings (gitignored; defaults in core/.env.example)
├── AGENTS.md ← Project-specific workflow notes — read it too
├── CLAUDE.md ← Compatibility pointer, as at the root
├── driver/start ← How THIS project's app launches from a worktree
├── commands/ ← Project chores run against a task's worktree
├── prompts/ ← Prompt overrides (same filename beats the default)
├── adapters/ ← Adapter overrides/additions
└── state/ ← Runtime data: sessions, agent logs, drives (gitignored)
Three layers, one law: core knows about tasks, worktrees, PRs and events —
it knows nothing about any particular app, agent vendor, or project.
Drivers know apps, adapters know vendors, local/ knows this project.
tasks/ holds only state and works as a plain folder kanban even if
manager/ is deleted; the board narrates hand-moves when it happens to run.
Module map for manager/core/ (dependencies flow strictly left to right):
config → state / reports → taskfiles → events / github / drive / sync → agents → phases → watch / httpd → board.py
config.py— paths, stages, settings, prompt/adapter/driver resolutionstate.py— shared registries, event log persistence, SSE fan-outreports.py— what the record keeps of an agent's closing report: one cap, one clip, for the task file and the PR body aliketaskfiles.py— reading and moving task files; the only code touching tasks/events.py— ingests NORMALIZED events (the adapter contract), session registrygithub.py— PR opening, Copilot requests, review/CI pollingdrive.py— runs the project driver, tracks the one live drivesync.py— origin/main as the shared board: push on move, pull on a beatagents.py— headless work/review jobs, launched through the adapterphases.py— a phase run: its own branch, its cards merged into it one at a time. A beat, not an agent; it holds no registry of where a phase iswatch.py— 2s disk poller narrating moves made outside the API, and the gate that keeps a move a pull applied from triggering anythinghttpd.py— HTTP routes, the SSE stream, serving the pageboard.py— argparse + startup wiring only
Agent adapters
Headless jobs run through an adapter (BOARD_AGENT_ADAPTER, default
claude), so the manager works with other coding agents too. An adapter is
a directory with run (execute one job: AGENT_PROMPT + AGENT_MODE
work|act-pr|review + AGENT_COMMANDS in, stdout = the log, markers parsed
from it) and wire (idempotently give the host project live-session
visibility).
Headless jobs answer no permission prompts, so each intent is granted
exactly the side effects its prompt demands — commit and test for work,
push for act-pr, posting PR verdicts for review — with the project's own
runnable commands coming from BOARD_AGENT_COMMANDS as neutral prefixes
each adapter renders in its vendor's rule syntax.
Adapters translate their vendor's events into the board's normalized
schema at the edge — core never sees vendor payloads. That is what keeps
the board's own code free of any one vendor: swapping adapters swaps the
binary that does the work, not the board. The full contract, including
the event schema, lives in manager/core/adapters/README.md.
Drives
The ⛭ drive chip on a review card launches the app locally from that
task's worktree, so you can click around the actual feature before
merging. How an app starts is project knowledge, so it lives in the
project's driver — local/driver/start, an executable the board runs and
owns: refuse fast with a printed reason, print DRIVE URL: <url> when up,
run until parked (SIGTERM). No driver → the chip says so and the tooltip
explains what to create; core/driver.example/ documents the contract.
One drive at a time; park takes it down.
The activity bar and the archive
The bottom bar is one place: what happened, and where things go. Activity
expands the full event log (filters, the plans/ and reference/ listings, a
resize grip); collapsed, the latest event ticks along the bar. The
Archive tray anchors the right end — drag a card from backlog/,
to-do/ or done/ anywhere onto the bar and it moves to tasks/archive/:
out of every column, never deleted, Status set to Archived. The toast says
⌘Z brings it back, and it does — nothing in this system removes work
without an undo in the same breath. Cards in the working stages
(in-progress, review) cannot be archived; finish or walk them back first.
The same action sits on the card, for the common tidy-up the length of the board is too far to drag: a ⌸ chip at the right-hand end of the footer row, wearing the tray's own glyph, arming on the first click and firing on the second. It is there on exactly the cards the tray accepts — a working card has no chip at all rather than one that refuses — and it is one action, not two: the same request, the same ⌘Z toast, the same count on the tray. Which stages may be archived from is answered once, by the server that enforces it, and sent with the state; the drag gesture and the chip both read that answer.
Archiving is a move, so it commits like one: under BOARD_COMMIT_MOVES
the rename into tasks/archive/ lands in a single board: <n> → archived (<name>) commit naming both paths, and ⌘Z commits its own way back. That
is not bookkeeping for its own sake — an uncommitted deletion of a tracked
file is exactly what BOARD_SYNC refuses to run over, so an archive that
stopped at the disk would silently hold up every later move on that board,
and the archived card would exist in one working tree only. The same law
covers every write the board makes to a task file: the **PR:** line, a
claim, and an agent's closing report all reach git the same way.
Local commands
Projects grow chores that belong to a specific checkout — applying a
branch's DB migrations, reseeding, rebuilding assets. Those are
local commands: executables in manager/local/commands/, surfaced as
$-glyph chips on cards that have a branch (in progress and review) and
run against that task's worktree (recreated from the branch if needed).
The contract mirrors the driver's: env in (CMD_WORKTREE, CMD_BRANCH,
CMD_TASK, CMD_REPO), output to a log under local/state/commands/,
and the ticker narrates the ending either way with the log's last line.
A # help: line near the top of the script becomes the chip's tooltip.
Commands arm on first click and run on the second.
Updating
./.task-manager/update.sh downloads the latest GitHub Release of the
distribution repo (BENCH_REF=v3 pins a tag; the source is stamped into
the script at build time, BENCH_SOURCE in local/.env overrides it),
replaces manager/core/ wholesale plus the top-level files named in the
artifact's manager/core/release-manifest, and touches nothing else —
tasks, driver, prompt overrides, .env and state all survive. No release
published → it says so and changes nothing; developers working on bench
itself update their clone with git instead. Then re-run install.py
(idempotent re-wire) and restart the board. Releases are cut from the
bench repo with release.sh (never shipped in the artifact): it builds
the tarball from the manifest, tags v<VERSION> and publishes via gh.
Installing into a project
python3 .task-manager/install.py # idempotent; --dry-run to preview
python3 .task-manager/install.py --setup # ask the settings questions again
Checks that the containing directory is a .claude-initialised project and
delegates to the configured agent adapter's wire — for Claude that means
.claude/settings.json: plansDirectory and the five event hooks running
the adapter's emit.py. Fully present → reports "ok" and touches nothing;
partial, stale (old .tasks/ paths) or duplicated → repaired in place. Other
hooks and settings are never touched, so it is safe to run any time — e.g.
after dropping .task-manager/ into a new repo.
The first run writes local/.env
A project with no manager/local/.env runs on the documented defaults, so
the two settings that change what bench is — claim-on-move and syncing
through origin/main — stay invisible to anyone who has not read
core/.env.example. So the first run asks, and writes the file: solo or
team (team turns BOARD_COMMIT_MOVES and BOARD_SYNC on together, and
the question says what that costs) and which agent adapter
(enumerated from the adapter directories, so a project's own
local/adapters/ entry is offered).
It does not ask what runs the project's tests. That was a third question
once, and it wanted an answer about a repo the person may have just
cloned, thirty seconds in and before anything had explained why the
board needed one. It is detected instead — package.json → npm test,
Cargo.toml → cargo test, go.mod → go test ./..., a
pyproject.toml/setup.py/tests/ → python3 -m unittest — and a
project matching none of them gets BOARD_AGENT_COMMANDS empty, which
is honest: an agent then runs no project commands until someone fills it
in. A wrong guess costs nothing an empty value would not, since a prefix
that matches nothing denies exactly the same way. An existing value is
never overwritten, so --setup cannot undo a hand-edit.
Bare Enter takes the default, Ctrl-D skips the rest, and what lands is
core/.env.example with the answers substituted into their lines: every
other key, every comment, so the written file is where the project reads
what else it can change. The cost of writing the whole example is that it
snapshots it — an update that adds a key does not add it to your copy.
It runs after the first-boot clean, because .env is one of the two
things the first-boot guard reads. It never asks without a terminal on
stdin: install.py sits on the path of start.sh, update.sh and every
hook, so no TTY prints one line (defaults apply, --setup asks) and
carries on rather than blocking a board start with a prompt nobody can
see. --dry-run reports the questions and writes nothing. An existing
.env is never touched — no repair, no merging in new keys — and
--setup is the only way back to the questions, offering the current
file's values as the defaults and rewriting it in place.
Seeing the board
./.task-manager/start.sh # the usual way: install + port + board
python3 .task-manager/manager/board.py # or run the server directly
start.sh runs install.py (idempotent), then sorts out the port before
serving in the foreground (Ctrl-C stops it). Three cases:
- this project's board already answers on the port → just reopens the browser
- the port is free → starts on it
- something else occupies it → waits a few seconds for it to clear, then
takes the next free port and persists it to
manager/local/.env, so the hooks and agents — which read the same file — follow the board rather than reporting to a port it no longer serves. Overwriting a port the user pinned is not done quietly: the hop names the file, both ports and how to reclaim the old one.
The probe behind those three cases binds the way the board itself binds —
127.0.0.1 with SO_REUSEADDR, which ThreadingHTTPServer sets — so the
socket a just-stopped board leaves in TIME_WAIT does not read as
occupied. A probe stricter than its server would hop a restart off its own
pinned port. The wait on top covers the rest of a predecessor's shutdown —
five seconds, or whatever BOARD_PORT_WAIT says in start.sh's environment
— because a restart races its own board far more often than a stranger
takes the port.
Extra arguments pass through to board.py (e.g. ./start.sh --no-open).
stop.sh is the counterpart. It identifies the board by asking the port's
API for its tasks root, so it never kills a foreign process squatting there.
While agents are running it refuses — stopping the board loses their endings
(auto-move, PR opening, decline handling) even though the agent processes
themselves survive — and names who is working on what; --force overrides.
Port 26071 is pinned so the URL is always the same one to bookmark. Running the command again while it is already up just reopens that tab rather than failing on a port clash.
Since a second bench means a second tab, the tab title names its project:
<project> · bench — the project first, because tab truncation eats the
tail and the tail is the same in every bench tab. The project is the repo
directory's name unless BOARD_TITLE in local/.env overrides it. The
server renders it into the page, so it is right on first paint; switching
view swaps only the tail (<project> · sessions).
While agents are running the title leads with how many — 2◌ · <project> · bench — because a backgrounded tab is the only place that state can
still be read, and the reasoning that put the project first applies
harder to it: a tab narrowed to a few characters still shows the count.
It is the same list the header's live chip counts, so the two can never
disagree, it rides every view, and a board with nothing running has
exactly the plain title above, byte for byte.
All settings live in manager/core/.env.example with their defaults documented —
the port, the binaries agents launch with, the commands agents may run,
the worktrees directory, whether moves claim and commit themselves,
whether boards sync through origin/main and how often, the
watch interval and the in-memory caps. The first install.py copies it to
manager/local/.env (gitignored) with a few answers substituted in — see
"The first run writes local/.env" above — and that copy is where a project
overrides anything; real environment
variables beat .env, which beats the defaults. The hook bridge reads the
same .env, so changing BOARD_PORT moves the board, the agents and the
hooks together.
Stdlib only, no install. It reads the directories on every request, so refreshing
the page shows current disk state. Dragging a card between columns does both
steps of a move for you — it renames the file and rewrites its Status: line.
Cards whose Status line disagrees with the directory they sit in are flagged
status drift.
Live view
The UI follows the Bench design system — cool sea neutrals, IBM Plex Sans
for anything a person wrote and Plex Mono for anything a machine produced,
and colour that only ever means state: --accent (surf) an agent alive,
--calm (pine) settled or passed, --alarm (terracotta) blocked, failed or
HIGH, --idle (driftwood) done. The one looping animation ("breathe") means
an agent is working; a blinking caret means output is still arriving. Night
theme by default; the header button switches to Daylight. Tokens live at the
top of manager/board.html.
The board has four views (header switcher):
- Board — the kanban, live, and only what you are holding yourself: a
phase's members are drawn elsewhere, with the phase card standing for
them and each column saying how many it is not showing (see "A phase's
members leave the Board view"). Active Claude Code sessions appear as chips in
the header; a card an agent is working on carries a live activity line; the
bottom ticker narrates the latest events and every move is attributed
(
you/agent/disk, or the teammate's git name when a sync brought it). WithBOARD_SYNCon, a second header chip appears — and only appears — when sync stops converging, saying whether it is behind (origin unreachable, self-healing) or stalled on something only a human can settle. - Phases — a swimlane each: where the members the Board stopped drawing actually live (see "The Phases view: a swimlane each"). The switcher itself carries how many phases are running and a mark when one has halted, so a halt is learned from whichever view you are on.
- Sessions — a flight recorder per session: a chronological timeline of
reads, edits, test runs, commits and card moves, with filters and expandable
output. Sessions persist to
local/state/sessions/<id>.jsonl, so past ones can be replayed — and beside each log sits<id>.who.json, who that session was: the agent id, its name, the model it rode and its task. The name and the model are nowhere in the event stream, so that file is the only thing a restart can read them back from, and it is what keeps a replayed agent run wearing its own name and model chip rather than the person's label. Three labels, three states, and each says only what is known: the agent's name,Youfor a session recorded as carrying no agent, and a neutralSession · <id>for a log written before any of this was recorded.Youis never a guess. - Focus — a heads-up display for one session: the task it holds, its live
TodoWrite plan, the project's configured definition-of-done checks (a
checksfile inmanager/local/overriding the shipped default incore/), and per-file diff stats from its worktree.
Liveness comes from Claude Code hooks configured in .claude/settings.json:
every session in this repo POSTs normalized events to the board via the
claude adapter's emit.py (fails silently in under a second when the board isn't
running). A watcher thread also polls the stage directories every 2s, so moves
made by hand still show up. The browser gets everything over SSE — no refresh
needed. Hooks are snapshotted at session start, so a session already open when
the hooks were added won't report until restarted.
Agent prompts ship in manager/core/prompts/ and can be overridden per
project by placing a file of the same name in manager/local/prompts/
(the override wins). They are plain
markdown with {branch} / {stage} / {filename} / {body} placeholders,
filled via str.format — so literal braces elsewhere in a prompt would break
it. They are read fresh on every agent launch; edits apply without restarting
the board.
Agents working the board
Card actions appear on hover, taking over the status pill's slot (never
stacking on top of it) — at most two per state, only things you'd actually
do without opening the card: ▸ start work on in-progress cards (▸
take over when someone else holds them), ‖ hold while an agent runs,
↩ back on cards waiting on you, ↑ open PR on review cards whose
branch has none, ↺ reopen on done cards, ⟶ phase on unstarted
cards a phase in to-do/ could take, and ◔ still true? everywhere.
Actions that cost tokens or stop work arm on first click and fire on the
second.
Each launched agent wears a short name for its lifetime (Wren, Juno,
Basil, …) — picked per launch, never shared by two running agents, shown as
Wren · #09 on cards, in the sessions list and throughout the ticker. Names
are held in memory, so a restarted board falls back to plain "Agent" for
sessions that predate it.
Beside that name, wherever it identifies a run — the sessions list, the
session and Focus headers, the working card's agent line — sits the model
the launch rode: a small mono chip in the id hash's dim register
(opus-4-8, the vendor's whole string on hover). Which brain did the work
is a review question, not a state, so the chip takes no colour. A launch
that inherited the vendor default, and a session replayed from disk, wear
no chip at all — the board says nothing rather than guessing.
▸ start work launches a headless agent run on the task, through the
configured adapter. It exists only on in-progress/ cards: moving a card
to in-progress is the commitment, and only then does work start — the
server refuses launches from anywhere else. In team mode it also refuses a
card someone else holds, naming them; the action reads ▸ take over
there, and firing it is the deliberate reassignment. An unclaimed card
claims itself on launch. One agent per task at a time, and a work agent's
worktree must not already exist when it starts.
- The board creates a git worktree at
.worktrees/<task-stem>/on a new branchtask/<task-stem>from the newest main it can see: with anoriginremote it fetchesorigin/mainfirst (bounded byBOARD_FETCH_TIMEOUT) and branches from that; no remote, a failed fetch or a timeout fall back to current HEAD, so launching never waits on the network. The main checkout itself is never touched, and the ticker names the branch point whenever it isn't just HEAD. (The agent is told not to touch the task file — worktree moves would be invisible to the main checkout anyway.) - The agent works in the worktree: implements, tests, commits. Its hook events stream to the board like any session.
- On clean exit with commits on the branch the board moves the card to
review/; on failure it stays inin-progress/and the card wears the failure (below). A clean exit that committed nothing also stays inin-progress/and is called out loudly — an empty branch reaching review/ is how a broken launch hides. Stdout is kept inlocal/state/agent/logs/.
What the record keeps of a report
The agent's closing report is the permanent record: it is appended to the
task file, shown as the session's last entry, and carried into the PR
body — the same text in all three, from one helper (reports.py) with
one cap. A report that fits arrives whole. One that doesn't keeps both
ends — the headline the report contract puts first, and the pointer
that closes it — and loses the middle, cut on line boundaries, with one
line of prose in its place saying how much went and naming the log under
local/state/agent/logs/ that still holds all of it. The reader is never
left to infer that something was removed. A failed run is the deliberate
exception: its excerpt keeps the log's tail, because for a crash the end
is the story.
A run that died
An agent that exits non-zero is the one outcome a person must not miss, so
it is a state the card wears, not an event that scrolls past. The run's
record keeps the exit code, when it ended, and the cleaned tail of its log
— the excerpt, which for an API outage is the whole story ("API Error:
500 …") and which a launch that died before the agent ever spoke still
answers honestly. From that the board does three things: the card takes the
--alarm border and a run failed pill, with the excerpt on hover and in
full in the card sheet; a toast fires, because failures are rare and
actionable; and the ticker keeps its line, now naming what the log ended on
rather than pointing vaguely at a file. Every headless kind lands here —
work, act-pr, PR review, relevance check — and a card that is not in
in-progress wears it just the same.
The state is scoped to the run and the stage: the next launch supersedes it (the card reads its most recent run), and moving the card to another stage drops it, since the failure was about the work in the stage it died in. Nothing retries by itself — a dead run is a human decision point, and an outage would make auto-retry a thundering herd — but the way is cleared for the human: a failed run that committed nothing has its worktree and empty branch removed, exactly as a decline does, so ▸ start work is one click again. A failed run with commits keeps its worktree; there is work in it.
Pull requests
A card entering review/ with a task/<stem> branch gets a PR opened for
it automatically — mechanically, by the board, not by an agent: it pushes
the branch to the repo's remote and runs gh pr create with the task title
and the agent's closing summary as the body. The PR url is written into the
task file as a **PR:** <url> line, so the file stays the source of truth
and the card grows a PR ↗ chip. Cards without a branch pass through
quietly. One guard is loud: if local main is ahead of the remote, the PR
would drag those commits into its diff, so the board refuses and tells you
to push main first (then move the card out and back, or wait for the next
entry into review/).
The board that opens it is the one whose user moved the card (see "State
syncs; reactions don't"), and the **PR:** line is the backstop behind
that: it is checked before every gh pr create, in team mode it commits
itself so it reaches the other boards, and a create that races anyway
adopts the PR GitHub already has rather than failing. A review card that
has a branch but no PR carries an ↑ open PR action — the way to ask
for one after the fact, since no board opens it behind your back.
Review-stage cards with a PR carry two actions:
- ◔ review PR — a read-only agent reads the full diff in context,
checks it against the task and AGENTS.md, posts its verdict to GitHub
(
gh pr review --approve/--request-changes) and appends a## PR reviewsection to the task file ending inPR REVIEW: APPROVE | REQUEST CHANGES. - ⚑ copilot — requests a GitHub Copilot review via the API. Works iff
Copilot code review is enabled for the repo; the error is relayed to the
toast if not. The card tracks the whole arc with a
⚑chip:⚑ ◌asked,⚑ ✓approved,⚑ ✕changes requested,⚑ ·commented — "asked" becomes a verdict when the pending request turns into an authored review.
Once any review is in (a verdict from either agent kind, Copilot, or a
human), the card's actions shift to the loop that matters then:
↻ act on PR replaces the copilot button — an agent re-enters the task's
worktree (recreated from the branch if it was cleaned up), reads every
review and line comment, addresses each point or says why not, commits,
pushes so the PR updates, and appends a ## PR update section to the task
file. Then ◔ review PR again, until it settles.
The board polls open PRs of review-stage cards (reviews + CI checks +
GitHub's mergeable state, every 60s — a plain thread in board.py, no agent
involved, silent when review/ is empty) and folds everything into one
verdict — any changes-requested review or failing check wins over any
approval. A PR GitHub cannot merge cleanly wears an alarm-coloured
conflicts chip and counts as changes-needed-by-you (not a CI failure);
↻ act on PR resolves mechanical conflicts by merging main into the
branch — additively, never rebasing or force-pushing — in a dedicated
resolution commit, and refuses semantic ones, naming the collision for a
human to settle. GitHub computes mergeability lazily, so an UNKNOWN
reading keeps the chip's last state rather than flapping.
A phase member's PR is opened against its phase's branch, not main:
its branch was cut from there, so that is the only base whose diff is the
member's own work — and a PR into main carrying a whole phase is exactly
the merge this design refuses to make. Every other card, the phase card
itself included, opens into main as it always did.
The card wears that verdict in the design system's state colours:
approved → pine (--calm) border and an approved pill; changes asked →
terracotta (--alarm) and a changes asked pill; otherwise it stays the
neutral waiting on you. Tool chips (CI, copilot, PR, drive) are
destinations, not statuses: they live in the card's footer row, never
squeezed into the author row — CI ✓ (pine), CI ✕ (terracotta), ◌
while in flight — with hover actions staying in the status pill's slot.
Merging into main remains yours — the board never merges into main. It
does merge into a branch of its own: a phase's integration branch is the
board's, and merging into it is bookkeeping in the same family as
committing a move (see "A phase runs itself, on a branch of its own").
The agent's first duty is to judge whether the task is actionable. If the
task still has open questions — unresolved decisions only its author can
settle — the agent does no work and exits with a NOT READY: <reason>
marker. The board then moves the card back (to to-do/, or backlog/ if it
started there), records the reason in the ticker, and deletes the untouched
worktree and branch so the task can be refined and relaunched cleanly.
◔ still true? (every stage, done included) fires a read-only relevance
agent instead: no worktree, edit tools disallowed, running in the main
checkout. It checks the task against the actual codebase — already done?
assumptions stale? still worth doing as written? — and its report is
appended to the task file under a ## Relevance review — <date> heading,
with the verdict (Still relevant | Partly done | Already done | Needs rewrite) in the ticker. The card does not move; deciding what to do with
the verdict is yours. One agent per task at a time applies across both
kinds.
Dragging a card with work attached (branch or PR) to done/ opens a
three-way choice instead of just moving: keep it where it is (nothing
changes), just move the card (branch, PR and worktree stay), or
merge & clean up — park the drive if it is this task's, merge the
branch into main, push (which marks the PR merged) and delete the remote
branch, remove the worktree and local branch, then move the card. Every
step narrates in the ticker; a merge conflict aborts cleanly and the card
stays put. On a phase card the same action also finishes the cards the
phase merged — see "Finishing a phase finishes its cards". Cards without
work move silently, and hand-moves on disk are never intercepted — the
board only asks when you act through it.
That work takes as long as it takes, so the card wears it rather than
sitting there looking idle while its branch is disassembled: from the
first step to the last it takes the accent border and a breathing
completing pill — the same vocabulary as an agent working, because that
is what is happening — and carries the latest narrated step on its
activity line ("parking the drive", "merged task/29-… into main",
"cleaned up: worktree and local branch removed"). While it does, it has
no hover actions, no drive or command chips and cannot be dragged, and a
second complete for the same card is refused rather than started. The
claim lives in this board's memory and is released on every exit —
merged, conflicted or crashed — so a failure gives the card straight back
and a board restarted mid-completion leaves nothing stuck. Other replicas
see the card unchanged until the move itself arrives.
With BOARD_SYNC on the merge is made on origin instead: the board
runs gh pr merge on the card's PR, cleans up and moves the card, and
local main fast-forwards to the result on the next beat. Replicas
converge only while main advances by fast-forward, so no board makes a
merge commit of its own. Two consequences the local path hid: whoever
clicks needs merge rights on the repo, not just push rights, and a branch
without a PR is refused with a pointer to ↑ open PR — there is nothing
for origin to merge otherwise. Single-player merges locally, exactly as
above.
Stages
The flow is linear:
backlog → to-do → in-progress → review → done
backlog/
Where new tasks are written and where they wait. A backlog task may be rough, incomplete, or fully specified — what it has in common with its neighbours is that nobody is working on it. Most tasks live here for most of their life.
to-do/
Picked up and queued to work on next. Moving a task from backlog/ to to-do/
is a commitment to do it soon, so keep this directory short — a long to-do/ is
just a second backlog.
in-progress/
Actively being worked on right now. Anything here should have someone (or an
agent session) attached to it. If work stalls, move it back to to-do/ or
backlog/ rather than leaving it parked — a stale in-progress/ makes the board
lie about what is happening.
Implementation plans (created via Claude Code's plan mode) are stored in plans/
and can be referenced from the task file.
review/
The work is built and awaits judgment: tests written and passing, a PR open
(see "Pull requests"), behaviour checked in the running app, edge cases
probed. A task sitting here has code but not yet confidence. If review turns
up problems, move it back to in-progress/.
done/
Finished and merged. Completed task files are kept as a record of what was built and why — they are the closest thing we have to design history, so don't delete or trim them.
reference/ (beside tasks/, not a stage)
Supporting documents that tasks can link to — external specs, API documentation,
research notes, screenshots, competitive analysis, regulatory references, etc.
These don't move through the workflow; they're stable resources. Reference them
from task files using relative links — two levels up from a stage directory
(e.g. [the payments API spec](../../reference/payments-api.md)).
Moving a task
When moving a task between stages:
- Update the Status field in the task file header
- Move the file to the new directory
- Add any notes about why it's moving (e.g. "approach agreed, starting build")
Moves are not always forward. Going back a stage is normal and expected — verification failing, or an approach not surviving contact with the code, should move the task backwards rather than being worked around in place.
Claiming a card
Claiming is moving. Taking a card out of backlog/ or to-do/ towards
work is the commitment, so that is where ownership is recorded: the board
writes an **Assignee:** <name> line into the header, taken from this
checkout's git config user.name — the identity git history already shows,
no new concept. The first claim sticks: a card that already names an
assignee keeps it when someone else moves it on. Walking a card all the way
back to backlog/ clears the line — nobody holds it again.
The assignee is who launches agents on the card and whose judgment the review waits for. It gates exactly one thing — starting work, which another board refuses until you take the card over deliberately (see "State syncs; reactions don't"). Everything else is convention: reading, reviewing and moving are open to anyone, and git history is the audit.
Two consequences worth knowing:
- Hand-moves bypass the claim. A plain
mvbetween stage directories is still a first-class move (the watcher narrates it), but nothing writes the assignee — update the line yourself in the same edit as Status. - Identity is git's, so it collides like git's. Two machines both
configured
user.name = ronaldare one person as far as the board is concerned. Teams that share a git history already share that assumption.
With BOARD_COMMIT_MOVES on, board-made moves also commit themselves:
the move and the claim land in one commit touching only that task file,
messaged board: <number> → <stage> (<name>), staged by pathspec so
unrelated staged work is neither committed nor unstaged (hooks are skipped —
this is bookkeeping, not code). Pushing is not part of it: those commits sit
on your local main until you push it (or until BOARD_SYNC pushes them —
see "Syncing boards"), which the guard in "Pull requests" will tell you
about if you forget. The setting is off by default: a single-player
board neither writes nor clears the assignee and makes no commits, and
tasks/ is committed by hand. The gate governs only whether
a move writes the line — an Assignee: added to a file by hand is still
read and shown on the card whether the gate is on or off.
Syncing boards
BOARD_SYNC=1 makes origin/main the truth and every board a converging
replica. It implies BOARD_COMMIT_MOVES — a move that never commits has
nothing to publish — and off (the default) nothing below runs: no fetch,
no push, no thread, no behaviour change at all.
- Push is event-driven. The commit a move makes is pushed as soon as it lands. A rejected push means another board got there first, so the board fetches, replays its own commits on top and pushes again.
- Pull is a beat. Every
BOARD_SYNC_INTERVAL(30s by default) and once at startup: fetch, then fast-forward. The watcher narrates what arrived, attributed to the commit's author rather thandisk. - Losing a race is a toast, not a mystery. When replaying collides
with a card someone else already moved, origin wins: the local move is
dropped, the file reverts to origin's version and the board says
07 claimed by elena — your move was undone. - A human's unpushed commit is never published. Before any auto-push
every local-ahead commit on
mainmust beboard:-prefixed. One that isn't stops the push (and the replay), names itself in the ticker and holds the header'ssync stalledchip until you push it yourself or move it off main. - Offline is quiet. An unreachable origin says so once, then works
locally; commits queue on
mainand go out on the next reachable fetch. - Which remote is one answer, not two. One remote and one branch, by
design — but the remote is the one
BOARD_GIT_REMOTEnames, else the checkout's first, resolved in the same place PR opening asks, so the two halves of team mode can never publish to different places. It is used as named: aBOARD_GIT_REMOTEthis checkout has no remote for stalls saying so rather than reaching past it for another one. A checkout with no remote at all stalls the same way, from startup — team mode syncing nothing is exactly the state a board must not render as healthy, and it is the likeliest first state of a fresh installation. Add a remote (or set the setting) and the chip clears with a line saying sync is converging again.
State syncs; reactions don't
The board does not only render state, it reacts to it: a card entering
review opens a PR. With N replicas watching one truth, a reaction must
fire on exactly one of them, so only the board whose user made the move
acts on it. A move a pull applied renders and narrates — attributed to
its author — and triggers nothing. watch.py answers the question, since
that is where the attribution already lives, and every future automation
hung off a stage transition inherits it: am I the actor?
The file-carried gates stay in place behind that rule, so the rare double
is harmless rather than loud: the **PR:** line before gh pr create
(and a create that races anyway adopts the open PR), an existing branch
and worktree before a work launch. Both layers, deliberately — the
actor-only rule prevents the duplication, idempotency survives it.
Two consequences you can see:
- A half-done side effect is nobody's to finish automatically. The actor's board can die between moving a card and opening its PR; no other board picks that up, and in team mode the startup catch-up stands down for the same reason. The card wears ↑ open PR instead — a person decides.
- Ownership gates work launches. A card someone else holds refuses ▸ start work, naming them, and offers ▸ take over as the deliberate second path. Shared liveness is not part of this: a teammate's running agent is a static "in-progress, assigned to them" on your board, because agent registries stay in each board's own memory.
Two disciplines make this safe, and team mode assumes both:
- Local
mainadvances only through the board and origin. Code work lives in worktrees and PRs — that is what keeps the main checkout clean and fast-forwardable. Uncommitted changes to tracked files, a checkout sitting on another branch, or a divergence the guard won't replay all stall sync rather than risking your work; each one is narrated once and shown as a chip in the header until it clears. - Sync never merges. It fast-forwards, or rebases the board's own bookkeeping commits. Nothing here force-pushes, and nothing reacts to what it pulled beyond narrating it.
One board fetches twice a minute at the default interval; N boards make
N times that. Against GitHub this is nothing, but on a rate-limited or
metered remote raise BOARD_SYNC_INTERVAL.
Task file format
Each task is a markdown file with a descriptive filename
(e.g. 01-document-handling-review.md). Numbers are allocated in creation order
and stay with the file for life — they do not renumber when a task moves stage.
Start new tasks from tasks/task-template.md — copy it into backlog/ and
fill it in. Its sections earn their keep: Context and What-to-build are what
a work agent gets as its brief, Acceptance is what reviews judge against,
and a non-empty Open-questions section makes an agent refuse the task
(NOT READY) rather than guess. The template itself is never listed on the
board (only stage directories are read).
The file should have at minimum:
# Task title
**Status:** Backlog | To Do | In Progress | Review | Done
**Priority:** High | Medium | Low
Use those exact status values — nothing else (not "Not started", "WIP", etc.) —
and keep the status in step with the directory the file sits in. Priority may
carry a short justification after the level
(e.g. Medium — foundational for any real environment).
Every header field, and who writes it:
| Field | Required | Value | Written by |
|---|---|---|---|
| Status | yes | Backlog · To Do · In Progress · Review · Done (Archived for a card in tasks/archive/) |
you, or the board on a move |
| Priority | yes | High · Medium · Low, optionally followed by a short justification |
you |
| Type | no | Discovery · Bug · Feature · Refactor · Chore · Phase |
you |
| Assignee | no | a name, taken from git config user.name |
the board on a claiming move, or you by hand |
| Depends on | no | task numbers or external preconditions, comma-separated | you |
| PR | no | the pull request url | the board when it opens one |
Status is the field the board holds you to: a header that disagrees
with the directory the file sits in is flagged status drift.
Assignee and PR it writes and reads itself. The rest are for
whoever picks the next card.
An optional Type line can record what kind of work the task is, when that isn't obvious from the title:
**Type:** Discovery | Bug | Feature | Refactor | Chore | Phase
Type is orthogonal to status. A discovery task — research, scoping, spiking an approach — moves through the same five stages as everything else; "discovery" describes the work, not where it sits on the board.
A phase is a card that lists its cards
A phase is a group of related tasks meant to run one after another. It is
not a directory, a stage or a registry — it is a task card like any other,
marked **Type:** Phase, with a ## Cards section naming its members in the
order they run:
## Cards
- 31 — Stand up site/ and its build
- 32 — Serve it from a Cloudflare Worker
- 33 — The landing page
The name of the phase is the card itself, its number and title, so nothing is
named twice. Document order is run order. The number is what is parsed — 31,
#31 and 031 are the same card — and whatever follows it is for the reader,
never matched against anything.
Membership runs one direction only: the phase card lists its members, and a
member card says nothing about phases. So membership cannot disagree with
itself, there is exactly one place to edit when it changes, and a member's
phase and position are derived — a ⟶ <phase> 3/5 chip in the card's footer
row, beside CI and PR ↗, opening the phase card.
What the list does not resolve is flagged on the card, in the same spirit as
status drift: a number no card has, a card two phase cards both list (both
are flagged), a card one phase lists twice, a line naming no number, and a
phase listed by a phase — phases do not nest. Each is an authoring mistake
that would otherwise surface later as a runner behaving oddly.
**Depends on:** is the other half, and it guards rather than orders: the
list says what runs next, a member's dependencies say whether it may. The
board parses the numbers out of the line and shows them; acting on them
belongs to the runner below.
A phase is normally written whole — members listed and each member's
dependencies filled in — before anything reaches the board, which is what
makes it a thing you can read in a diff. For the card you decide belongs
after all there is ⟶ phase, on backlog/ and to-do/ cards that are
not already in a phase and are not phase cards themselves. It opens a
sheet naming the phase cards in to-do/ and what each already holds, and
picking one appends - <n> — <title> — the way a person writes it — to
the end of that phase's ## Cards. Nothing else moves: the card stays in
its stage, because joining a phase is not a commitment to start it. The
append goes through the board's own write path, so it commits itself under
BOARD_COMMIT_MOVES and reaches the other boards; an addition that never
left one working tree is not an addition the phase would run. Only phases
in to-do/ are offered — one in in-progress/ is running, its members
being worked in the order the list had when it started — and with no phase
waiting there the action is absent rather than present and empty.
A phase runs itself, on a branch of its own
Running a phase works its list into a single integration branch. Starting
one cuts phase/<task-stem> from the newest origin/main it can see — the
same rule and the same timeout a task branch is cut by — and gives it a
worktree beside the task worktrees. From there each member is branched
from the phase's tip, run headless exactly as ▸ start work runs any
card, and merged back into the phase branch when its checks are green;
then the next one starts. At the end one PR, from the phase branch into
main, for a human.
That is why the branch exists. Members of a phase are related by
definition, so card two branched from main could not see card one's work
while card one sat unmerged in review/ — it would conflict, or quietly
build the same thing twice. Gating on a merge into main would fix the
branch point and destroy the point, because main is merged by a person
and the phase would stall on every card. So the human gate moves from every
card to the phase boundary, and the promise survives intact: the board
merges into a branch it created, inside a scope you opened, and main
still waits for your click.
The runner is a beat, not an agent. Everything it decides is already
structured state — a card's stage, a PR's CI verdict, whether one branch is
contained in another — so an agent paid to poll would be the wrong tool at
the wrong price. It is a plain thread (BOARD_PHASE_INTERVAL, 30s), silent
when no phase is running.
The beat is stateless. Each pass recomputes which members are finished,
which is first unfinished and what that one needs; it holds no registry of
where a phase is. Two durable things carry the memory instead, and both
are things the board already writes: git, where a member is finished
when its branch is contained in the phase branch, and the phase card,
which grows a ## Phase log section the runner adds one line to per
decision — a run started, a member started, a member merged, a halt. The
log is the record a person reads, and the only thing that can tell "this
member has run and it ended badly" from "the phase has not reached it yet";
without it a restarted board would relaunch a run that died. So a restart
resumes a phase by looking, and the same logic answers "what now?" whether
the last event was a launch, a merge or a crash.
Advance on green. A member is finished when its card reaches review/
and its checks are not against it. Green is read from the same PR poll the
board already runs: red halts the phase, running holds it, and a member
with no checks at all advances — a project without CI must not deadlock
every phase it runs. A member with no branch at all that is already in
review/ or done/ is simply finished; there is nothing to bring.
Halt, never skip. Five conditions stop a phase, each already a visible
state on the card: a member that exits NOT READY, a run that exits
non-zero, a clean exit that committed nothing, CI red, and a merge into the
phase branch that is not mechanical. A phase that stepped over a failed
card would build the rest on a foundation that never landed. The halt is
written into the log and then held — said once, not once a beat — and
nothing retries by itself. Running the phase again is a person's decision,
and it is what appends the line that clears the halt. A member whose
**Depends on:** names something unfinished is a wait, not a halt: the
phase idles until the dependency lands (merged, for a card inside the
phase; done/, for one outside).
Merges are additive, always. Nothing here rebases and nothing
force-pushes. main is merged into the phase branch on every beat, so a
phase that runs for hours does not drift into one enormous conflict at the
end; a conflict there halts the phase like any other, aborted cleanly, with
the colliding files named. When every member is in, the branch is pushed, a
PR into main is opened with the member list as its body, the **PR:**
line is written into the phase card and the card moves to review/ — where
the existing apparatus applies unchanged: the CI chip, ◔ review PR,
⚑ copilot, and drag-to-done/ for merge & clean up.
One board runs it. State syncs; reactions don't, so the phase card's Assignee is where "who runs it" is written down — the same claim that gates starting work. A replica renders the phase and advances nothing.
Members run one at a time. Running independent members in parallel is a separate card.
Watching one run, and watching it stop
A phase card is a card, so the PR chip, CI, the review actions and the merge-and-clean-up sheet all reach it by inheritance. Three things do not, and they are the phase's own interface:
- ▸ run phase, on an
in-progress/phase card, in the slot ▸ start work occupies on an ordinary one — arming and firing like every other launch, and reading ▸ take over on a card someone else holds. Moving the card toin-progress/stays the commitment; this is the second half of it. ‖ hold replaces it while the phase runs and means what it means everywhere else: the run stops and the member agent in flight stops with it, while the phase branch, every card already merged into it and every worktree are left exactly as they were. A hold is not an undo, and a held member's card keeps its own work — so running the phase again may halt on it, which is the honest reading of a run that ended without reachingreview/. - A chip in the header while a phase runs, beside the agents chip and
present on the same terms as the sync chip — only when there is
something to say. It breathes in
--accentand names the phase, how far it has got and the card in flight:⟶ Ship the site · 2/5 · on #33. Progress is what has landed on the phase branch, which is a different fact from which card is running, so both are there. Two phases could in principle run on one board, and two phases get two chips — a chip that silently showed one of them would be worse than none. - The halt, in
--alarm, holding.⟶ Ship the site · halted at #35 — it is not readystays in the header until the phase is run again or held, rather than scrolling away; a toast fires with it, because a halt is rare and actionable; and the ticker keeps the line. The member card wears its own failure independently — a phase you started and stopped watching is only trustworthy if its halt is impossible to miss, so it is told three times at three altitudes, exactly as a dead run is.
And the card does not move while its work runs. A phase card stands
for cards the Board no longer draws, so dragging it to another stage — or
onto the archive tray, which is a move like any other — while a member has
an agent in it would leave the card in one place and a live run, a
worktree and a branch in another. That move is refused, and the refusal
names the way through rather than the wall: which member is working, and
that ‖ hold stops the phase and the agent it has in flight while
leaving the phase branch, everything merged into it and every worktree
exactly as they are. The card stays where it was and the reason is in the
toast. The answer is the server's — /api/move, /api/archive and
merge-and-clean-up all ask it, so a stale page cannot get past a rule the
drag alone would enforce. What is refused is narrow on purpose: a phase
between members has nothing in flight and moves freely, a halted one has
nothing running by construction and moves freely — which is exactly when
walking it back is the thing to do — and "running" is read from the runs
themselves rather than from what the log says was once started, so a
member's run that died cannot lock its phase card. An ordinary card never
reaches the question.
Every advance is narrated in the ticker as it happens: the member that came up green, the merge into the phase branch, the member starting next. And the phase card's sheet lists its members in run order with each one's stage — and, while a phase is in flight, the runner's own reading of each (merged in, working, checking, stopped here) — so the card answers "where is this up to" without a hunt across five columns.
Finishing a phase finishes its cards
A member stops at review/ on purpose: done/ has always meant merged
into main, and merged into a phase branch is not that. Merge & clean
up on the phase card is the moment it becomes that. The phase's PR goes
into main, so every card the phase carried is in main too — and since
a phase reaching done/ releases its members back onto the Board, the
alternative is handing back three or five cards you have already judged,
in the column whose note is "your move".
So the merge sweeps. After it has actually succeeded — never before, and
never if it conflicts — every member the phase merged moves to done/,
and each one's workspace is cleared exactly as completing an ordinary card
clears its own: the worktree removed, the local branch deleted, the branch
on the remote deleted. That half is not cosmetic. A stale worktree is a
trap laid for whoever reopens the card, since a work launch refuses a card
whose worktree already exists, and the accumulation is per member per
phase.
Four rules keep it honest:
- Only what the phase merged. A member is swept when its card settled
into
review/ordone/and its branch is contained in the phase branch — the same pair the runner reads a member asmergedby, and a member with no branch at all was finished before the phase reached it. One that halted, was held or was walked back is neither moved nor cleared: there is work in its worktree and its branch, and it is the reason a person will look at this phase afterwards. - Nothing uncommitted is thrown away. A member's worktree comes out
without
--force, so one with uncommitted changes in it is reported in the ticker and kept, with its branch. Removing a worktree with work in it is the one unrecoverable step in the ending. - One ending, told once. The cards move together in a single commit
naming all of them (
board: 47, 52 → done with phase 53), and the ticker gets one line — the phase, how many cards went with it, and how many it never merged and left where they are — instead of five moves scrolling past. In team mode that commit publishes like any other. - Only merging sweeps. "Just move the card" leaves the work alone,
including the members'. Archiving the phase card, or dropping a number
from its
## Cards, releases the members to the Board in whatever stage they are genuinely in (that is card 56's rule, and it is unchanged) — neither one says anything is done, because neither one puts anything inmain. The members' own PRs are closed by their own merges into the phase branch and are not touched here.
A phase's members leave the Board view
The Board is the work you are personally holding, in five columns that
fit, so a phase's members are not drawn there. Nothing is deleted,
moved or marked: a member keeps its stage, its file, its agent and its
actions, and the Board simply stops listing it. A column's number is
therefore the number of cards you can see in it — true by construction
rather than true-with-a-footnote — with +2 in phases beside it saying
where the rest went, and only where members are actually hidden. A board
with no phase card on it renders exactly what it always did.
Membership is the only thing that hides a card, so removing membership
is the un-hiding, with no sweep and no second rule: archive the phase
card, drop a number from its ## Cards list, or let the phase reach
done/ — it holds nothing once it is over — and its former members are
back in the columns they are genuinely in. Which, when the phase got
there by being merged, is done/: the merge moved them (see "Finishing a
phase finishes its cards"). The other two endings move nothing, so the
cards they release are wherever they actually were. A membership that did
not resolve hides nothing either: a card wearing phase drift stays on
the board, because an authoring mistake must not make work vanish.
That leaves the phase card standing for all of it, so it carries the
summary it owes: a ⟶ 1 of 2 merged chip in the footer row that opens
its own sheet (the member list, in run order, with each one's stage), the
member in flight on its activity line, and a run that halted worn in
--alarm like any other stopped work. Only the Board hides. Sessions and
Focus are about runs, not stages, and a phase member's agent is an agent
like any other — it is counted by the header's live chip and by the tab
title wherever it is working.
Where they are drawn instead is the next section. Filtering the board to a phase's cards, and a Focus view for a phase, remain separate cards.
The Phases view: a swimlane each
Where the members went. A fourth view beside Board, Sessions and Focus, holding one lane per phase card — every phase there is, not only the running ones, because a phase whose cards are all merged and which is waiting on its own PR still owns them, and a lane that vanished exactly when it needed merging would be a view you could not trust. Lanes are ordered so a halt is never below the fold: halted, then running, then the phases nobody has started, then the ones that are over. With no phase anywhere the view says so in a sentence rather than drawing an empty grid.
A lane is a head, five stage columns and the phase's log:
- The head — the phase, its progress (
2 of 3 merged), the member in flight on the same activity line a card would use, and its own controls: ‖ hold, the phase branch, and the phase card, which opens in the drawer. Those are all of them. Nothing here ends a phase — merging is a board move on the phase card, and there is exactly one place where work leaves the board. - Five columns, and the last one is the phase's own. Four are the
board's stages; the fifth is
Merged in, notdone/, because a member merged into the phase branch is finished as far as the phase is concerned and is not inmainyet. A member is drawn in the stage it is actually in until the phase branch holds it, and then in that last column whatever its card says. Which members the branch holds is the runner's last pass while a phase is running, and the phase log once there are no more passes — the same fact, written down by the same runner, which is what keeps a phase inreview/from drawing a lane where nothing ever landed. - The cards are the cards.
cardFor()builds them here exactly as it builds them for the Board: the live agent line, the CI and PR chips, the⟶ <phase> 2/3chip that says where each sits in the run, and the same hover actions. Nothing is shrunk to a token — that fidelity is the whole advantage a room of its own buys. - The phase log, under the lane — the runner's decisions in the order
it made them, read off the
## Phase logsection of the phase card itself. It is the only thing that can tell "the phase has not reached this card" from "it started it and it ended badly", and until this view it had nowhere to be shown.
A halted lane says so at the top of itself: the reason, the card it stopped on, and ▸ run again beneath them. That action lives here and not on the Board, because clearing a halt should mean having read what caused it — the Board's halted phase card offers ⟶ phases in its place, and ‖ hold, which needs nothing read.
The crossing matters more than the lane: a person on the Board has to
learn that a phase halted without being on this view, and a person here
has to be able to get back to the card that owns it. So the switcher
carries the running count and, in --alarm, a mark when something has
halted — on every view, holding until the phase is run again or held,
alongside the toast and the ticker line that already fire. And the lane
head's title and its card ↗ chip open the phase card.
An optional Assignee line records who holds the card:
**Assignee:** ronald
The board writes it when a move claims the card (see "Claiming a card") and
removes it when the card is walked back to backlog/; on done/ cards it
stays as history. Editing it by hand is fine — it is a plain header field,
and a hand-move should update it alongside Status.
An optional Depends on line can name what must land first — task numbers or external preconditions — so sequencing lives in the header instead of prose asides:
**Depends on:** 03, 05
The board parses the task numbers out of the line (prose preconditions are left for the reader) and nothing enforces them yet: they inform whoever picks the next card, and guard what a phase may start.
The rest of the file is freeform — description, research findings, approach, open questions, whatever is relevant to the current stage.