Card 56 took a phase's members off the Board; this is where they went. A fourth view beside Board, Sessions and Focus, holding one lane per phase card — every phase there is, not only the running ones, because a phase whose cards are all merged and which is waiting on its own PR still owns them.
A lane is a head, five stage columns and the phase's log. The head carries the phase, its progress, the member in flight and its own controls — hold, the phase branch, the phase card — and nothing that ends a phase, which stays a board move on the phase card. Four columns are the board's stages; the fifth is 'Merged in', not done/, because a member merged into the phase branch is finished as far as the phase is concerned and is not in main yet. Which members the branch holds is the runner's last pass while a phase runs, and the phase log once there are no more passes, so a phase in review/ still draws the work where it landed. The cards are the cards: cardFor() builds them here exactly as it builds them for the Board, agent line, chips, position-in-the-run chip and hover actions intact. The phase log sits under the lane, the runner's decisions in the order it made them, read off the card's own '## Phase log' — the only thing that can tell "not reached yet" from "started and ended badly".
A halted lane says so at the top of itself, names the card it stopped on, and offers run again beneath the reason. That action left the Board's phase card for the same reason: clearing a halt should mean having read what caused it, so the card offers a way into the view instead, and hold, which needs nothing read. The crossing the other way is the switcher, which carries how many phases are running and an alarm mark while one has halted — on every view, alongside the toast and the ticker line that already fire.
Covered by tests/test_phases_view.py: collect() reads a throwaway tasks/ tree and the page's own lane rules run over that reading in node (ordering, placement, the last column, the log, the all-merged phase in review/), plus source-level wiring invariants for the DOM half. test_phase_watch, test_card_actions and test_scroll_kept updated where this moves what they pin. Full suite green: 939 tests.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A phase card inherits the PR chip, CI, the review actions and the
merge-and-clean-up sheet by being a card. Three things it does not
inherit, and this is them.
The runner learns to stop. `stopped — held by <name>` joins `halted` and
`run started` in the phase log, and one reader (`run_state`) answers
where a phase is from the last line that says: running, halted, stopped
or never run. `stop_phase` writes that line — so the next beat stands
down — and holds the member agent in flight, because a phase that said
it had stopped while its agent kept working would be lying about the one
thing it was asked. Nothing is unwound: the branch, every card merged
into it and every worktree are left exactly as they were. A halted phase
can be held too, which is the other half of the halt's promise that it
holds until the phase is run again or stopped.
The halt is now told three times, as a dead run is: the state, the
ticker line it already had, and a toast — rare, actionable, and the
whole argument for starting a phase and walking away. Every advance is
narrated: the member that came up green, the merge, the next start.
The page: run phase (take over on someone else's) in the slot start work
occupies, hold while it runs, and a header chip beside the agents chip —
breathing accent with the phase, its progress and the card in flight,
alarm and holding when it halts, absent entirely when there is nothing
to say. One chip per phase, because two phases could in principle run at
once and a chip that showed one of them silently would be worse than
none. Opening a phase card lists its members in run order with each
one's stage.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>