Adds interview-me, a skill that sits upstream of every other
Define-phase skill. Trigger: an underspecified ask, or the user
explicitly invoking the skill ("interview me", "are we sure?",
"stress-test my thinking").
The gap it fills: idea-refine generates variations from a raw idea,
spec-driven-development writes requirements down once you know them,
and doubt-driven-development stress-tests a plan after you've drafted
one. None of those cover the moment before — when the user has said
"build me X" and X is the conventional answer rather than what they
actually want. This skill is the structured interview that surfaces
the gap before any plan, spec, or code exists.
Distinctive mechanics:
- Confidence numbers as forcing function (Step 1 commits to 0-100%)
- Q + GUESS format: every question carries the agent's hypothesis
- One question at a time, never batched
- Checkable stop condition: "Can I predict the user's reaction to the
next three questions I would ask?"
- Six-line restate template ending in explicit yes
- Names the four bad yeses ("whatever you think", "sounds good",
"sure let's go", silence) with specific re-prompts
Registers the skill in:
- CLAUDE.md (Define phase, also adding idea-refine which was missing)
- README.md (skills table, count, project tree)
- skills/using-agent-skills/SKILL.md (flowchart, lifecycle sequence,
quick reference table)
Resolves README.md conflict by taking main's wording ("entry points.
The pack includes 21 skills total") and Meta section, both landed in
PR #142 while this PR was open. The doubt-driven-development row in
the Build table and the directory tree entry auto-merged cleanly.
Folds in the safety and consistency findings surfaced by running
the skill against itself in two cycles (single-model adversarial
review + cross-model verification via Codex).
Cross-model escalation is now offered in every interactive cycle,
and the CLI invocation path uses a read-only sandbox with prompts
piped through stdin to neutralize shell-escaping and prompt-injection
risks (verified against Codex 0.128.0 and Gemini 0.41.2 locally).
Internal consistency fixes from the adversarial self-review: the
adversarial prompt explicitly overrides persona templates; the
persona roster is referenced rather than duplicated; the Step 2
'Claim' bullet is renamed Assertion to disambiguate from the Step 1
CLAIM block; the manual fallback in Loading Constraints is labeled
as a degraded last-resort path; the forward reference to Step 3 is
anchored; the Verification checklist no longer contains an item not
derivable from the Process; and using-agent-skills's Lifecycle
Sequence now includes the skill at position 7.
Codifies adversarial fresh-context review as an in-flight development
posture, distinct from /review (post-hoc PR-level verdict). Every
non-trivial decision passes through a 5-step cycle (CLAIM → EXTRACT →
DOUBT → RECONCILE → STOP) before standing.
Cross-model escalation is described as a contract, not as hardcoded
CLI invocations — the skill instructs the agent to ask the user which
external tool to use and how, since CLI syntax (Gemini, Codex, etc.)
changes and varies by environment.
Updates README skill listing (count, Build table, project tree),
CLAUDE.md Skills by Phase, and using-agent-skills flowchart + Quick
Reference for discoverability parity with the existing skills.
Introduces .gemini/commands/ with TOML definitions for 7 slash commands
(build, spec, planning, review, test, ship, code-simplify), enabling
Gemini CLI to auto-discover them from the project root.
The planning command is named /planning rather than /plan to avoid
conflicting with a Gemini CLI internal command name.
Updates README.md project structure tree and adds a Slash Commands
section with a reference table to docs/gemini-cli-setup.md.
Grounds every framework-specific implementation decision in official
documentation — verify, cite sources, and surface what's unverified.
Covers the full process from stack detection to citation format,
with a framework-agnostic design and optional documentation cache.
Moved test-driven-development from Verify to Build in both CLAUDE.md and README.md (table + directory tree). This reflects the feedback that tests should ship with each commit as part of the build phase, not as a separate verification step after the fact.
The `/install github:addyosmani/agent-skills` syntax throws
"Args from unknown skill" errors. Revert to the previous
two-step plugin marketplace commands that work correctly.
Fixes#11
Enable this repo to work as a Claude Code plugin so users can
install it via `/plugin marketplace add addyosmani/agent-skills`.
Add:
- .claude-plugin/plugin.json — plugin manifest exposing
.claude/commands/ as namespaced slash commands under
the agent-skills: prefix
- .claude-plugin/marketplace.json — marketplace catalog
listing this repo as the agent-skills plugin
Fix:
- hooks/hooks.json — rewrite from deprecated flat-array format
to the plugin-system format keyed by event type; use
${CLAUDE_PLUGIN_ROOT} so the hook resolves correctly when the
plugin is installed from the marketplace into the local cache
- README — replace non-existent `claude plugin add` with the
correct `/plugin marketplace add` workflow; document namespaced
slash commands and --plugin-dir usage; add .claude-plugin/ to
the project tree
The repository was renamed from swe-skills to agent-skills but
internal references were never updated. This caused:
- session-start.sh to silently fail (path using-swe-skills/ did
not exist; the directory is using-agent-skills/)
- slash commands to invoke non-existent swe-skills: namespace
- docs and setup guides to point at the old clone URL
Rename all occurrences across 14 files: commands, CLAUDE.md,
README tree, docs/, and hooks/.
Rewrite README with phase-organized skills table, per-skill
descriptions, setup guides for multiple editors, design
principles, and updated project structure.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>