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Every editor tool that reads or writes raster pixels exported the stage with `stage.toCanvas({ x: 0, y: 0, width, height })`, which bakes in the stage's zoom/pan transform. The captured buffer was the *viewport* (the document scaled and offset by the current zoom/pan), not the document in its own coordinate space, so tools sampled and wrote the wrong pixels: the paint bucket produced a misplaced black rectangle instead of flood-filling the click, the eyedropper read the wrong colour, the magic wand selected the wrong region, and PNG/clipboard export silently produced a scaled/offset image at any zoom other than 100%.
Add `captureDocumentCanvas()`, which normalizes the stage to the document size with an identity transform, renders, captures, and restores -- all synchronously, so there is no visible flicker. Route every pixel capture through it: fill, magic wand, clone stamp, eyedropper, dodge/burn, blur/sharpen/smudge, the adjustments histogram, and the exporter.
The 'rulers render as black bars' part of #259 was fixed in the preceding editor-layout change (#258).
Adds editor-tool-coordinates.spec.ts asserting the paint bucket fills at the clicked location.
58 lines
2.4 KiB
TypeScript
58 lines
2.4 KiB
TypeScript
import { expect, loadTestImage, test } from "./helpers";
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// Regression coverage for issue #259: editor pixel tools captured the document
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// *through* the stage's zoom/pan transform (`stage.toCanvas`), so they read and
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// wrote the wrong pixels — the paint bucket produced a misplaced rectangle
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// instead of flood-filling the clicked region, the eyedropper sampled the wrong
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// colour, etc. The shared `captureDocumentCanvas` helper now normalizes the
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// transform before capturing.
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test.describe("Editor tool coordinates (issue #259)", () => {
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test("paint bucket fills at the clicked location, not a misplaced rectangle", async ({
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editorPage: page,
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}) => {
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await loadTestImage(page);
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await page.waitForTimeout(500);
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await page.locator('[data-tool="fill"]').click();
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await page.waitForTimeout(200);
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// The first canvas inside the editor is the main content layer.
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const canvas = page.locator('[data-testid="editor-canvas"] canvas').first();
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const box = await canvas.boundingBox();
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if (!box) throw new Error("editor canvas has no bounding box");
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const clickX = box.x + box.width / 2;
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const clickY = box.y + box.height / 2;
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await page.mouse.click(clickX, clickY);
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await page.waitForTimeout(400);
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// The foreground defaults to black and a flood fill always recolours its
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// seed pixel, so the on-screen pixel under the click must end up (near)
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// black. Before the fix the fill landed elsewhere and the click point kept
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// the original image colour.
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const pixel = await page.evaluate(
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({ x, y }) => {
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const el = document.querySelector<HTMLCanvasElement>(
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'[data-testid="editor-canvas"] canvas',
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);
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if (!el) return null;
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const rect = el.getBoundingClientRect();
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const dpr = window.devicePixelRatio || 1;
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const px = Math.round((x - rect.left) * dpr);
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const py = Math.round((y - rect.top) * dpr);
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const ctx = el.getContext("2d", { willReadFrequently: true });
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if (!ctx) return null;
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const d = ctx.getImageData(px, py, 1, 1).data;
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return { r: d[0], g: d[1], b: d[2], a: d[3] };
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},
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{ x: clickX, y: clickY },
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);
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expect(pixel).not.toBeNull();
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expect(pixel?.a ?? 0).toBeGreaterThan(200); // opaque — the seed was filled
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expect(pixel?.r ?? 255).toBeLessThan(50);
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expect(pixel?.g ?? 255).toBeLessThan(50);
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expect(pixel?.b ?? 255).toBeLessThan(50);
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});
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});
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