Files
SnapOtter/apps/api/src/lib/worker-pool.ts
T
ashim-hq 6746989aa1 feat: make all hardcoded limits configurable via env vars
- bodyLimit: conditional on MAX_UPLOAD_SIZE_MB (0 = 1GB practical max)
- rate limiting: disabled when RATE_LIMIT_PER_MIN=0
- shutdown timeout: 8s → 30s
- upload plugin: no fileSize/files cap when env=0
- session duration: configurable via SESSION_DURATION_HOURS (default 168h)
- login attempts: configurable via LOGIN_ATTEMPT_LIMIT
- batch/pipeline/svg-to-raster: skip guard when MAX_BATCH_SIZE=0
- pipeline steps: configurable via MAX_PIPELINE_STEPS (0 = unlimited)
- user-files: remove 200 hard cap
- stitch canvas: configurable via MAX_CANVAS_PIXELS (0 = unlimited)
- PDF pages: configurable via MAX_PDF_PAGES (0 = unlimited)
- SVG size: configurable via MAX_SVG_SIZE_MB (0 = unlimited)
- logo size: configurable via MAX_LOGO_SIZE_KB (default 2048)
- worker threads: auto-detect via resolveWorkerThreads (0 = auto)
- megapixels: skip validation when MAX_MEGAPIXELS=0
- seam carving: remove 1200px dimension cap
- concurrency: auto-detect via resolveConcurrency (0 = auto)
2026-04-20 21:50:17 +08:00

37 lines
1010 B
TypeScript

/**
* Worker pool for offloading CPU-bound image processing from the main event loop.
*
* Uses Piscina (backed by worker_threads) so Sharp operations don't block
* HTTP request handling, SSE streams, or health checks.
*/
import { dirname, resolve } from "node:path";
import { fileURLToPath } from "node:url";
import Piscina from "piscina";
import { loadEnv, resolveWorkerThreads } from "./env.js";
const __dirname = dirname(fileURLToPath(import.meta.url));
const maxThreads = resolveWorkerThreads(loadEnv());
let pool: Piscina | null = null;
export function getWorkerPool(): Piscina {
if (!pool) {
pool = new Piscina({
filename: resolve(__dirname, "image-worker.ts"),
// Inherit tsx loader flags from the main process so .ts files work in workers
execArgv: [...process.execArgv],
maxThreads,
idleTimeout: 30000,
});
}
return pool;
}
export async function shutdownWorkerPool(): Promise<void> {
if (pool) {
await pool.destroy();
pool = null;
}
}