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While getting the editor e2e suite green, three "stale test" failures turned out to be real bugs (per the reporter's hunch that tests might be catching real issues): - Layer effects (drop shadow, glows) never applied. The panel wrote effects into `attrs.effects` through updateObject, but the panel and renderer both read the object's top-level `effects`, so the toggle never persisted. Add a dedicated `setObjectEffects` store action and route the panel through it. - Object flip (transform tool) did nothing. No object renderer applied `scaleX`/`scaleY`, and the flip negated scale without compensating position. Apply scale in the renderers and flip in place: mirror points for stroke objects, negate scale + shift position for sized objects. (The paint-bucket / pixel-tool coordinate bug and the broken-at-non-100%-zoom export were fixed in the preceding #259 change.) Also adds a small "Beta" badge to the editor (welcome heading + nav link) and repairs ~18 stale editor e2e specs whose selectors/assertions had drifted from the current UI: the options bar is `h-9` not `h-10` (added a stable `data-testid`), the menu bar is `h-8`/`bg-background`, the flip button aria-labels are lowercase, the welcome "Image Editor" heading collides with an sr-only `<h1>`, the color-picker tabs need a role-scoped selector, and the magic-wand / flip tests now use deterministic setup and assert the actual effect instead of fragile screenshot diffs.