Move all fixture files from flat/mixed dirs (content/, media/, documents/,
formats/, hostile/, root loose) into the modality-first hierarchy:
image/{valid,formats,edge,hostile}, video/{valid,formats,hostile},
audio/{valid,formats,hostile}, document/{valid,formats,edge,hostile},
data/valid/, security/. Update index.ts paths, fixtureDir aliases,
all literal refs in 17 e2e/qa/script files, manifest.json, and the
three generator scripts. 163 files moved, 0 dropped, 100 new tests
from expanded document scan.
While getting the editor e2e suite green, three "stale test" failures turned
out to be real bugs (per the reporter's hunch that tests might be catching
real issues):
- Layer effects (drop shadow, glows) never applied. The panel wrote effects
into `attrs.effects` through updateObject, but the panel and renderer both
read the object's top-level `effects`, so the toggle never persisted. Add a
dedicated `setObjectEffects` store action and route the panel through it.
- Object flip (transform tool) did nothing. No object renderer applied
`scaleX`/`scaleY`, and the flip negated scale without compensating position.
Apply scale in the renderers and flip in place: mirror points for stroke
objects, negate scale + shift position for sized objects.
(The paint-bucket / pixel-tool coordinate bug and the broken-at-non-100%-zoom
export were fixed in the preceding #259 change.)
Also adds a small "Beta" badge to the editor (welcome heading + nav link) and
repairs ~18 stale editor e2e specs whose selectors/assertions had drifted from
the current UI: the options bar is `h-9` not `h-10` (added a stable
`data-testid`), the menu bar is `h-8`/`bg-background`, the flip button
aria-labels are lowercase, the welcome "Image Editor" heading collides with an
sr-only `<h1>`, the color-picker tabs need a role-scoped selector, and the
magic-wand / flip tests now use deterministic setup and assert the actual
effect instead of fragile screenshot diffs.
Every editor tool that reads or writes raster pixels exported the stage with `stage.toCanvas({ x: 0, y: 0, width, height })`, which bakes in the stage's zoom/pan transform. The captured buffer was the *viewport* (the document scaled and offset by the current zoom/pan), not the document in its own coordinate space, so tools sampled and wrote the wrong pixels: the paint bucket produced a misplaced black rectangle instead of flood-filling the click, the eyedropper read the wrong colour, the magic wand selected the wrong region, and PNG/clipboard export silently produced a scaled/offset image at any zoom other than 100%.
Add `captureDocumentCanvas()`, which normalizes the stage to the document size with an identity transform, renders, captures, and restores -- all synchronously, so there is no visible flicker. Route every pixel capture through it: fill, magic wand, clone stamp, eyedropper, dodge/burn, blur/sharpen/smudge, the adjustments histogram, and the exporter.
The 'rulers render as black bars' part of #259 was fixed in the preceding editor-layout change (#258).
Adds editor-tool-coordinates.spec.ts asserting the paint bucket fills at the clicked location.
The image editor canvas only used part of the viewport, and the right sidebar was a fixed width that could clip its controls on shorter screens.
- Canvas: the canvas container used `flex-1`, but its parent wrapper in editor-page.tsx was not a flex container, so it collapsed to the Konva Stage's content height (~600px), leaving a large inert region below. Make the wrapper a flex container so the canvas fills the available area.
- Rulers: ruler background/ticks were set via `ctx.fillStyle = "var(--color-card)"`, which canvas 2D cannot parse, so the default black fill remained and painted the rulers as solid black bars. Resolve the theme tokens to concrete colors from computed style at draw time (theme-aware).
- Right panel: add a left-edge drag handle to resize the panel (240-480px, persisted to localStorage) and `min-h-0` so the tab content scrolls internally instead of pushing the color controls off-screen.
Adds editor-layout.spec.ts (canvas-fill + resize) and a ruler-not-black regression test. All 7 targeted editor e2e tests pass.
- Replace bg-popover with bg-card for dropdown backgrounds (popover CSS
variable is not defined in this project's theme)
- Move menu bar test to tests/e2e-editor/ and adapt for editorPage fixture
- Fix click-outside test to handle welcome screen overlay
- fix WebP export silently producing PNG when background is non-transparent
- fix autosave not converting blob: URLs inside image-type canvas objects
- fix project load not resetting selection/crop/clipboard state
- fix rotateCanvas not updating object rotation attributes
- fix flipCanvas not negating object rotation attributes
- fix line shadow props overridden by effect spread ordering
- fix "outside" stroke position rendering same as "center"
- add missing pencil tool keyboard shortcut (N)
- remove misleading resample dropdown from image resize dialog
- fix E2E autosave tests for production builds (no Vite dynamic imports)
- fix color picker test case sensitivity (CSS uppercase vs DOM text)
- add 4 unit tests for rotation attribute transforms
- Add loadTestImage helper using Playwright route interception to serve
a fixture image via /editor?url= query parameter
- Filter/adjustment tests now load a real source image instead of drawing
brush strokes (adjustments only apply to source images, not drawn objects)
- Blur/sharpen tests verify DOM state (checkbox checked, parameter input
accepts and persists values) instead of fragile canvas pixel comparison
- Selection options test uses getByRole with waitForTimeout for robustness
Canvas rendering:
- Fix Konva filter application order (filters before cache)
- Implement 6 missing filters (motionBlur, radialBlur, surfaceBlur, vignette, grain, sharpen)
- Implement exposure, vibrance, warmth adjustments as custom Konva filters
- Apply layer blend modes via globalCompositeOperation
- Apply object effects (drop shadow, outer glow, stroke) to all shapes
- Mount SmartGuidesOverlay during move tool drag
- Clip pixel grid to visible viewport (200-line cap for performance)
Store logic:
- resizeImage now scales all objects proportionally (points, radii, fontSize)
- rotate/flip/trim handle line/arrow points arrays and center-based objects
- applyCrop creates cropped source image via offscreen canvas
- invertSelection creates mask from bounds when no mask exists
- cutObjects uses single atomic set() to prevent race conditions
- sendToBack respects layer ordering in multi-layer documents
- Add batchNudge() and commitHistory() for undoable nudge operations
- Add updateLayerThumbnail() method
Tool hooks:
- Fix clone stamp/dodge/burn perf (toDataURL only on mouseUp, not every move)
- Fix magic wand zoom/pixelRatio with explicit stage.toCanvas() viewport
- Fix eyedropper sampling with unzoomed canvas export
- Fix selection tool stale closure via isDrawingRef
- Implement polygonal lasso (click-to-place vertices, double-click to close)
- Implement selection subtract mode (geometric and mask-based)
- Implement gradient live preview during drag
- Fix transform/move tool to persist changes and handle ellipse/polygon/star
UI wiring:
- Mount rulers and guidelines in editor page
- Wire histogram with live canvas imageData
- Wire autosave recovery with blob-to-dataURL conversion
- Wire fill dialog to Shift+Backspace shortcut
- Wire eyedropper and transform options to options bar
- Fix history panel undo/redo button reactive state via useSyncExternalStore
- Fix layer row name click to select layer (timer-based click/dblclick)
- Fix zoom animation coordinate drift with progressive store sync
- Fix copy merged to use Konva stage composite export
Tests:
- 49 new unit tests (store fixes + konva filters)
- 8 new E2E test files with 39 test cases