2 Commits
Author SHA1 Message Date
SnapOtter 3120e6708d fix(editor): apply layer effects + object flip, add Beta badge, repair e2e specs
While getting the editor e2e suite green, three "stale test" failures turned
out to be real bugs (per the reporter's hunch that tests might be catching
real issues):

- Layer effects (drop shadow, glows) never applied. The panel wrote effects
  into `attrs.effects` through updateObject, but the panel and renderer both
  read the object's top-level `effects`, so the toggle never persisted. Add a
  dedicated `setObjectEffects` store action and route the panel through it.
- Object flip (transform tool) did nothing. No object renderer applied
  `scaleX`/`scaleY`, and the flip negated scale without compensating position.
  Apply scale in the renderers and flip in place: mirror points for stroke
  objects, negate scale + shift position for sized objects.

(The paint-bucket / pixel-tool coordinate bug and the broken-at-non-100%-zoom
export were fixed in the preceding #259 change.)

Also adds a small "Beta" badge to the editor (welcome heading + nav link) and
repairs ~18 stale editor e2e specs whose selectors/assertions had drifted from
the current UI: the options bar is `h-9` not `h-10` (added a stable
`data-testid`), the menu bar is `h-8`/`bg-background`, the flip button
aria-labels are lowercase, the welcome "Image Editor" heading collides with an
sr-only `<h1>`, the color-picker tabs need a role-scoped selector, and the
magic-wand / flip tests now use deterministic setup and assert the actual
effect instead of fragile screenshot diffs.
2026-06-17 14:21:35 +08:00
SnapOtter dd73a8a50a fix: resolve 41 bugs and wire 21 unimplemented features in image editor
Canvas rendering:
- Fix Konva filter application order (filters before cache)
- Implement 6 missing filters (motionBlur, radialBlur, surfaceBlur, vignette, grain, sharpen)
- Implement exposure, vibrance, warmth adjustments as custom Konva filters
- Apply layer blend modes via globalCompositeOperation
- Apply object effects (drop shadow, outer glow, stroke) to all shapes
- Mount SmartGuidesOverlay during move tool drag
- Clip pixel grid to visible viewport (200-line cap for performance)

Store logic:
- resizeImage now scales all objects proportionally (points, radii, fontSize)
- rotate/flip/trim handle line/arrow points arrays and center-based objects
- applyCrop creates cropped source image via offscreen canvas
- invertSelection creates mask from bounds when no mask exists
- cutObjects uses single atomic set() to prevent race conditions
- sendToBack respects layer ordering in multi-layer documents
- Add batchNudge() and commitHistory() for undoable nudge operations
- Add updateLayerThumbnail() method

Tool hooks:
- Fix clone stamp/dodge/burn perf (toDataURL only on mouseUp, not every move)
- Fix magic wand zoom/pixelRatio with explicit stage.toCanvas() viewport
- Fix eyedropper sampling with unzoomed canvas export
- Fix selection tool stale closure via isDrawingRef
- Implement polygonal lasso (click-to-place vertices, double-click to close)
- Implement selection subtract mode (geometric and mask-based)
- Implement gradient live preview during drag
- Fix transform/move tool to persist changes and handle ellipse/polygon/star

UI wiring:
- Mount rulers and guidelines in editor page
- Wire histogram with live canvas imageData
- Wire autosave recovery with blob-to-dataURL conversion
- Wire fill dialog to Shift+Backspace shortcut
- Wire eyedropper and transform options to options bar
- Fix history panel undo/redo button reactive state via useSyncExternalStore
- Fix layer row name click to select layer (timer-based click/dblclick)
- Fix zoom animation coordinate drift with progressive store sync
- Fix copy merged to use Konva stage composite export

Tests:
- 49 new unit tests (store fixes + konva filters)
- 8 new E2E test files with 39 test cases
2026-05-08 16:43:27 +08:00