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https://github.com/snapotter-hq/SnapOtter.git
synced 2026-08-03 07:46:42 +02:00
feat: make all hardcoded limits configurable via env vars
- bodyLimit: conditional on MAX_UPLOAD_SIZE_MB (0 = 1GB practical max) - rate limiting: disabled when RATE_LIMIT_PER_MIN=0 - shutdown timeout: 8s → 30s - upload plugin: no fileSize/files cap when env=0 - session duration: configurable via SESSION_DURATION_HOURS (default 168h) - login attempts: configurable via LOGIN_ATTEMPT_LIMIT - batch/pipeline/svg-to-raster: skip guard when MAX_BATCH_SIZE=0 - pipeline steps: configurable via MAX_PIPELINE_STEPS (0 = unlimited) - user-files: remove 200 hard cap - stitch canvas: configurable via MAX_CANVAS_PIXELS (0 = unlimited) - PDF pages: configurable via MAX_PDF_PAGES (0 = unlimited) - SVG size: configurable via MAX_SVG_SIZE_MB (0 = unlimited) - logo size: configurable via MAX_LOGO_SIZE_KB (default 2048) - worker threads: auto-detect via resolveWorkerThreads (0 = auto) - megapixels: skip validation when MAX_MEGAPIXELS=0 - seam carving: remove 1200px dimension cap - concurrency: auto-detect via resolveConcurrency (0 = auto)
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@@ -4,14 +4,13 @@ import { basename, join } from "node:path";
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import type { FastifyInstance } from "fastify";
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import sharp from "sharp";
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import { z } from "zod";
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import { env } from "../../config.js";
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import { autoOrient } from "../../lib/auto-orient.js";
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import { formatZodErrors } from "../../lib/errors.js";
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import { validateImageBuffer } from "../../lib/file-validation.js";
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import { ensureSharpCompat } from "../../lib/heic-converter.js";
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import { createWorkspace } from "../../lib/workspace.js";
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const MAX_CANVAS_PIXELS = 100_000_000;
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const settingsSchema = z.object({
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direction: z.enum(["horizontal", "vertical", "grid"]).default("horizontal"),
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gridColumns: z.number().int().min(2).max(100).default(2),
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@@ -180,9 +179,10 @@ export function registerStitch(app: FastifyInstance) {
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}
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}
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if (canvasWidth * canvasHeight > MAX_CANVAS_PIXELS) {
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const maxCanvasPixels = env.MAX_CANVAS_PIXELS > 0 ? env.MAX_CANVAS_PIXELS : Infinity;
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if (canvasWidth * canvasHeight > maxCanvasPixels) {
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return reply.status(422).send({
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error: `Canvas too large: ${canvasWidth}x${canvasHeight} (${Math.round((canvasWidth * canvasHeight) / 1_000_000)}MP exceeds 100MP limit)`,
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error: `Canvas too large: ${canvasWidth}x${canvasHeight} (${Math.round((canvasWidth * canvasHeight) / 1_000_000)}MP exceeds ${Math.round(maxCanvasPixels / 1_000_000)}MP limit)`,
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});
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}
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