feat(i18n): 21-language pipeline, landing/docs/API wiring, landing+API translations

Shared Claude Code translation pipeline (scripts/i18n, no API key) plus Astro/VitePress/Scalar i18n wiring. Landing and API reference translated into all 20 languages; docs i18n wiring + English source anchors. The translated docs markdown (apps/docs/<locale>/**, 3,620 files) follows in a companion PR because it exceeds GitHub's per-PR CI file limit.
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SnapOtter
2026-07-11 13:01:55 +08:00
committed by GitHub
parent 2e91368816
commit 00b651c9f8
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description: Combine multiple images into a single sprite sheet grid with frame metadata.
---
# Sprite Sheet
# Sprite Sheet {#sprite-sheet}
Combine multiple images into a single sprite sheet grid. Each image is resized to match the first image's dimensions and placed into the grid. Returns the sprite sheet image along with per-frame coordinate metadata.
## API Endpoint
## API Endpoint {#api-endpoint}
`POST /api/v1/tools/image/sprite-sheet`
Accepts multipart form data with two or more image files and a JSON `settings` field.
## Parameters
## Parameters {#parameters}
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
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| format | string | No | `"png"` | Output format: `png`, `webp`, or `jpeg` |
| quality | integer | No | `90` | Output quality (1-100) |
## Example Request
## Example Request {#example-request}
```bash
curl -X POST http://localhost:1349/api/v1/tools/image/sprite-sheet \
@@ -34,7 +34,7 @@ curl -X POST http://localhost:1349/api/v1/tools/image/sprite-sheet \
-F 'settings={"columns": 2, "padding": 4, "format": "png"}'
```
## Example Response
## Example Response {#example-response}
```json
{
@@ -57,7 +57,7 @@ curl -X POST http://localhost:1349/api/v1/tools/image/sprite-sheet \
}
```
## Notes
## Notes {#notes}
- Accepts 2 to 64 images. All images are resized to match the dimensions of the first uploaded image.
- The `frames` array provides the exact pixel coordinates of each frame in the output, suitable for CSS sprite definitions or game engine frame maps.