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Move animation, effect, mask, and param value shapes into model decorations so element data no longer depends on decoration domains. Co-authored-by: Cursor <cursoragent@cursor.com>
108 lines
2.7 KiB
TypeScript
108 lines
2.7 KiB
TypeScript
import { EditorCore } from "@/core";
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import {
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hasKeyframesForPath,
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removeElementKeyframe,
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} from "@/animation";
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import { Command, type CommandResult } from "@/commands/base-command";
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import { updateElementInSceneTracks } from "@/timeline";
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import type { AnimationPath, AnimationValue } from "@/model/decorations/animations";
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import type { SceneTracks, TimelineElement } from "@/model";
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import { resolveAnimationTarget } from "@/timeline/animation-targets";
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function removeKeyframeAndPersist({
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element,
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propertyPath,
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keyframeId,
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valueAtPlayhead,
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}: {
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element: TimelineElement;
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propertyPath: AnimationPath;
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keyframeId: string;
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valueAtPlayhead: AnimationValue | null;
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}): TimelineElement {
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const target = resolveAnimationTarget({ element, path: propertyPath });
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if (!target) {
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return element;
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}
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const nextAnimations = removeElementKeyframe({
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animations: element.animations,
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propertyPath,
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keyframeId,
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});
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const isChannelNowEmpty = !hasKeyframesForPath({
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animations: nextAnimations,
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propertyPath,
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});
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// When clearing all keyframes, preserve the value at the playhead (what the user was seeing)
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const shouldPersistToBase = isChannelNowEmpty && valueAtPlayhead !== null;
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const baseElement = shouldPersistToBase
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? target.setBaseValue({ value: valueAtPlayhead })
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: element;
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return { ...baseElement, animations: nextAnimations };
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}
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export class RemoveKeyframeCommand extends Command {
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private savedState: SceneTracks | null = null;
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private readonly trackId: string;
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private readonly elementId: string;
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private readonly propertyPath: AnimationPath;
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private readonly keyframeId: string;
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private readonly valueAtPlayhead: AnimationValue | null;
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constructor({
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trackId,
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elementId,
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propertyPath,
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keyframeId,
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valueAtPlayhead,
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}: {
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trackId: string;
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elementId: string;
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propertyPath: AnimationPath;
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keyframeId: string;
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valueAtPlayhead: AnimationValue | null;
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}) {
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super();
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this.trackId = trackId;
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this.elementId = elementId;
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this.propertyPath = propertyPath;
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this.keyframeId = keyframeId;
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this.valueAtPlayhead = valueAtPlayhead;
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}
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execute(): CommandResult | undefined {
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const editor = EditorCore.getInstance();
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this.savedState = editor.scenes.getActiveScene().tracks;
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const updatedTracks = updateElementInSceneTracks({
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tracks: this.savedState,
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trackId: this.trackId,
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elementId: this.elementId,
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update: (element) =>
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removeKeyframeAndPersist({
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element,
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propertyPath: this.propertyPath,
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keyframeId: this.keyframeId,
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valueAtPlayhead: this.valueAtPlayhead,
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}),
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});
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editor.timeline.updateTracks(updatedTracks);
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return undefined;
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}
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undo(): void {
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if (!this.savedState) {
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return;
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}
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const editor = EditorCore.getInstance();
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editor.timeline.updateTracks(this.savedState);
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}
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}
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