Files
OpenCut/apps/web/src/lib/effects/definitions/blur.ts
T
Maze Winther 216e3e0c39 feat: introduce WebGL effects system and Blur effect
This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect.

Key changes:
- WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews.
- Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements.
- Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`.
- UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters.
- Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema.
- Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
2026-02-28 18:41:22 +01:00

51 lines
1.1 KiB
TypeScript

import type { EffectDefinition } from "@/types/effects";
import blurFragmentShader from "./blur.frag.glsl";
export const blurEffectDefinition: EffectDefinition = {
type: "blur",
name: "Blur",
keywords: ["blur", "soft", "defocus"],
params: [
{
key: "intensity",
label: "Intensity",
type: "number",
default: 15,
min: 0,
max: 100,
step: 1,
},
],
renderer: {
type: "webgl",
passes: [
{
fragmentShader: blurFragmentShader,
uniforms: ({ effectParams }) => {
const intensity =
typeof effectParams.intensity === "number"
? effectParams.intensity
: Number.parseFloat(String(effectParams.intensity));
return {
u_sigma: Math.max(intensity / 5, 0.001),
u_direction: [1, 0],
};
},
},
{
fragmentShader: blurFragmentShader,
uniforms: ({ effectParams }) => {
const intensity =
typeof effectParams.intensity === "number"
? effectParams.intensity
: Number.parseFloat(String(effectParams.intensity));
return {
u_sigma: Math.max(intensity / 5, 0.001),
u_direction: [0, 1],
};
},
},
],
},
};