Commit Graph
67 Commits
Author SHA1 Message Date
Maze Winther d631c920cb chore: cleanup 2026-04-29 01:59:46 +02:00
Maze Winther 222ef055fc refactor: new parameters modulerefactor: unify element params 2026-04-29 01:28:50 +02:00
Maze Winther d7692b4c79 chore: switch from biome to eslint + prettier; fix ton of lint issues 2026-04-29 00:37:56 +02:00
Maze Winther 6b1f38a9a3 refactor: split animation helpers by domain 2026-04-26 20:44:07 +02:00
Maze Winther 56ca09692a refactor: thinner hooks 2026-04-26 17:31:28 +02:00
Maze Winther 0b7597b31f refactor: split animation helpers by domain 2026-04-26 04:04:30 +02:00
Maze Winther eea6d43c82 fix: model editor time as wasm MediaTime ticks end-to-end 2026-04-26 02:50:04 +02:00
Maze Winther 6a22a3ecbd refactor: centralize editor interaction state
Move timeline and preview gestures into dedicated controllers so hooks stay thin around editor state and DOM events.

This also routes drag and playback synchronization through manager APIs and reuses persistent wasm surfaces so scrubbing, seeking, and preview rendering stay in sync.

Made-with: Cursor
2026-04-25 03:56:22 +02:00
Maze Winther 0dffefdd59 fix: surface unsupported video codec on import, fix Input leaks 2026-04-25 02:46:31 +02:00
Maze Winther cceb835a84 perf: improve rendering performance by ~20x 2026-04-22 16:48:37 +02:00
Maze Winther f5f31b43df refactor: migration run() and pure v1-to-v2 transform 2026-04-22 02:41:18 +02:00
Maze Winther a709af0059 chore: formatting 2026-04-22 02:05:41 +02:00
Maze Winther 75eebf52bc fix: project loading thing 2026-04-21 20:45:33 +02:00
Maze Winther 3e89d29985 refactor: restructure files to their domains, new preview overlay system, and dep graph 2026-04-20 11:31:17 +02:00
Maze Winther 729d10592f fix: WebGL frame rendering and opencut-wasm 0.2.8 2026-04-19 07:42:52 +02:00
Maze Winther 011f51051c feat: clip volume line and timeline waveform improvements 2026-04-18 01:40:18 +02:00
Maze Winther c46d28891f feat: text / custom masks, fix preview pan, refactor selection 2026-04-15 15:45:50 +02:00
Maze Winther 8161de00e6 chore: formatting 2026-04-15 06:26:55 +02:00
Maze Winther 6312fc5b07 fix: repair scene tracks broken by v23-to-v24 migration 2026-04-15 04:45:15 +02:00
Maze Winther 1fa5442f21 chore: remove debugging throughout codebase 2026-04-15 01:00:05 +02:00
Maze Winther 6de6c7fd95 refactor: move constants to domain modules 2026-04-14 18:17:14 +02:00
Maze Winther 7d4e166678 fix: text measurement, rotation handle, video cache races, playback sync
Made-with: Cursor
2026-04-13 05:08:29 +02:00
Maze Winther cad88ee4d1 refactor: rendering pipeline
Made-with: Cursor
2026-04-13 05:08:29 +02:00
Maze Winther 108d3f4eca feat: position animated independently per axis
Made-with: Cursor
2026-04-13 05:01:51 +02:00
Maze Winther cbd1b82123 refactor: structured track layout per scene 2026-04-07 04:41:27 +02:00
Maze Winther e4b67094e7 refactor: split effects and masks into dedicated rust crates, introduce MediaTime and FrameRate 2026-04-07 01:09:13 +02:00
Maze Winther c411edb7c1 fix: clean up 2026-04-06 12:59:07 +02:00
Maze 1bd9fac203 refactor: rewrite animation system to use bindings and scalar channels 2026-04-05 13:15:58 +02:00
Maze Winther bd9ec023ee refactor: split constants by domain and isolate timeline panel from core 2026-04-01 19:27:49 +02:00
Maze Winther 93cc5d50f3 fix: don't crash when GPU isn't available 2026-04-01 18:13:27 +02:00
Maze Winther 8a1d37cf3e fix: align background blur with effect blur intensity scale 2026-04-01 15:15:41 +02:00
Maze Winther e579ae1202 feat: migrate GPU renderer from WebGL to wgpu/WASM 2026-04-01 13:57:32 +02:00
Maze Winther f1d5932c54 feat: separate audio from elements 2026-03-31 23:23:36 +02:00
Maze Winther d23be079cc Merge branch 'feature/track-placement' 2026-03-31 15:53:23 +02:00
Maze Winther 70a6d58b84 refactor: centralize track placement into its own module 2026-03-31 15:47:30 +02:00
Maze Winther c34e01c63e refactor: clean up number formatting and step handling in property tabs 2026-03-29 15:58:46 +02:00
Maze Winther 4d127a038b chore: normalize line endings 2026-03-29 15:56:48 +02:00
Maze Winther 8db3bead13 feat: masks, properties refactor, shaders, storage migrations, and more 2026-03-29 15:48:22 +02:00
Maze Winther 26d523ebad fix: fallback to opus codec 2026-03-09 00:10:31 +01:00
Maze Winther a526066b61 feat: wire ui to have keyframes for: opacity, text color, and all background properties 2026-03-02 16:36:10 +01:00
Maze Winther 81e7a7fb32 feat: implement keyframe support for more properties at the core (no ui yet) 2026-03-02 15:08:21 +01:00
Maze Winther e7dcb586c0 feat: Clip effects, asset sorting, and timeline improvements
Major features and improvements:

* **Clip Effects**:
  * Added UI in Properties Panel to manage effects on video/image clips (add, remove, toggle, reorder).
  * Implemented dynamic parameter fields for effects.
  * Added support for keyframing effect parameters.

* **Assets Panel**:
  * Added sorting options: Name, Type, Duration, and File Size.
  * Persisted view preferences (grid/list mode, sort order) to local storage.
  * Refactored media item rendering and drag interactions.

* **Timeline & Interaction**:
  * **Keyframe Dragging**: Added ability to drag keyframes directly on the timeline element.
  * **Resizing**: Improved resize logic to respect neighboring clips (prevents overlaps).
  * **Visuals**: Implemented tiled background rendering for video/image clips on the timeline.
  * **Shortcuts**: Added "Deselect All" action bound to the `Escape` key.
  * **Fixes**: Corrected drag-and-drop coordinate calculations when the timeline track area is scrolled.

* **Text Elements**:
  * Refactored text background storage to use an explicit `enabled` flag.
  * Added `V8toV9` storage migration to update existing projects.

* **Architecture**:
  * Moved export state management to `ProjectManager` for better lifecycle handling.
  * Refactored `PropertiesPanel` sections to be more composable (custom headers, borders).
2026-03-02 13:13:07 +01:00
Maze Winther 216e3e0c39 feat: introduce WebGL effects system and Blur effect
This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect.

Key changes:
- WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews.
- Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements.
- Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`.
- UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters.
- Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema.
- Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
2026-02-28 18:41:22 +01:00
Maze Winther cb8f003478 another type error 2026-02-27 18:23:13 +01:00
Maze Winther 49426f19cd feat: implement keyframe animation system
Add keyframe support for transform, opacity, and volume properties.
Includes animation engine (interpolation, mutations, resolvers), timeline
markers with selection/snapping, properties panel toggles, keyframe-aware
renderer, and full undo/redo command support.

Also refactor element command constructors to object params, extract
timeline pixel math to pixel-utils.ts, and update cursor rules.
2026-02-27 16:33:57 +01:00
Maze Winther f75b5d3fd2 fix a ton of issues + improvement 2026-02-25 01:37:56 +01:00
Maze Winther baa5f33407 fix preview perf issues 2026-02-23 10:03:15 +01:00
Maze Winther 86a3592c88 refactor: make export audio consistent to preview
fixes audio export issue with .mkv files
2026-02-23 09:28:54 +01:00
MazeandGitHub 93d1e3383c feat: major editor overhaul (assets, properties, timeline, fonts) (#709)
* feat: major editor overhaul (assets, properties, timeline, fonts)

Refactor editor core systems to standardize UI architecture and improve performance.

Assets & Properties:
- Replace monolithic property items with composable `Section` architecture.
- Add specialized sections for Transform, Blending, and Text.
- Implement `NumberField` with scrubbing and math evaluation.
- Add new ColorPicker with EyeDropper and multiple format support.
- Standardize asset panels using new `PanelView` layout.

Fonts & Stickers:
- Implement custom font atlas/sprite system for high-performance previews.
- Add virtualized FontPicker with search and favorites.
- Refactor stickers to use a provider-based architecture (icons, emoji, flags, shapes).
- Standardize sticker IDs to `provider:value` format.

Timeline & Interaction:
- Convert bookmarks to rich objects with notes, colors, and duration.
- Refactor drag-and-drop to use Command pattern (enabling proper undo/redo).
- Add Shift modifier to disable snapping during moves/resizes.
- Add new overlays for layout guides and text editing.

Renderer:
- Add support for multi-line text, custom line-height, and letter-spacing.
- Implement global composite operation (blend modes).
- Update sticker node to resolve dynamic provider IDs.

Infrastructure:
- Add storage migrations (v3->v6) for text weights, sticker IDs, and bookmarks.
- Update global styles and core UI components (Button, Input, Popover).

* add ts-nocheck directive to settings-legacy.tsx to suppress TypeScript errors

* fix: correct global composite operation assignment in TextNode to ensure proper blend mode handling

* deleted shadcn components with errors

* formatting

* fix linter issues

* migrate from next middleware to proxy

* add missing component back

* add breadcrumb back

* chore: add @radix-ui/react-primitive deps

* chore: more deps

* chore: add missing env vars to bun-ci

* next env
2026-02-23 03:24:02 +01:00
Maze Winther 1d05f5ac56 fix linter 2026-02-08 22:23:12 +01:00