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refactor: split effects and masks into dedicated rust crates, introduce MediaTime and FrameRate
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@@ -496,7 +496,7 @@ export class ProjectManager {
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importedAssets,
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}: {
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importedAssets: Array<Pick<MediaAsset, "type" | "fps">>;
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}): number | null {
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}): import("opencut-wasm").FrameRate | null {
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if (!this.active) return null;
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const nextFps = getRaisedProjectFpsForImportedMedia({
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