feat: init desktop app

This commit is contained in:
Maze Winther
2026-03-29 15:58:42 +02:00
parent d08fbd73e1
commit d862e56e34
12 changed files with 7707 additions and 190 deletions
+41
View File
@@ -0,0 +1,41 @@
use gpui::{
App, Application, Bounds, Context, SharedString, Window, WindowBounds, WindowOptions, div,
prelude::*, px, rgb, size,
};
struct AppWindow {
title: SharedString,
}
impl Render for AppWindow {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div()
.size_full()
.bg(rgb(0x0f0f0f))
.flex()
.justify_center()
.items_center()
.text_xl()
.text_color(rgb(0xffffff))
.child(self.title.clone())
}
}
fn main() {
Application::new().run(|cx: &mut App| {
let bounds = Bounds::centered(None, size(px(1280.), px(720.)), cx);
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
..Default::default()
},
|_, cx| {
cx.new(|_| AppWindow {
title: "OpenCut".into(),
})
},
)
.unwrap();
cx.activate(true);
});
}