refactor: structured track layout per scene

This commit is contained in:
Maze Winther
2026-04-07 04:41:27 +02:00
parent 4f7d401a97
commit cbd1b82123
91 changed files with 2086 additions and 1378 deletions
@@ -1,39 +1,41 @@
import { Command, type CommandResult } from "@/lib/commands/base-command";
import type { TimelineTrack } from "@/lib/timeline";
import { EditorCore } from "@/core";
import { canTrackHaveAudio } from "@/lib/timeline";
export class ToggleTrackMuteCommand extends Command {
private savedState: TimelineTrack[] | null = null;
constructor(private trackId: string) {
super();
}
execute(): CommandResult | undefined {
const editor = EditorCore.getInstance();
this.savedState = editor.timeline.getTracks();
const targetTrack = this.savedState.find(
(track) => track.id === this.trackId,
);
if (!targetTrack) {
return;
}
const updatedTracks = this.savedState.map((track) =>
track.id === this.trackId && canTrackHaveAudio(track)
? { ...track, muted: !track.muted }
: track,
);
editor.timeline.updateTracks(updatedTracks);
}
undo(): void {
if (this.savedState) {
const editor = EditorCore.getInstance();
editor.timeline.updateTracks(this.savedState);
}
}
}
import { Command, type CommandResult } from "@/lib/commands/base-command";
import type { SceneTracks } from "@/lib/timeline";
import { EditorCore } from "@/core";
import { canTrackHaveAudio, findTrackInSceneTracks, updateTrackInSceneTracks } from "@/lib/timeline";
export class ToggleTrackMuteCommand extends Command {
private savedState: SceneTracks | null = null;
constructor(private trackId: string) {
super();
}
execute(): CommandResult | undefined {
const editor = EditorCore.getInstance();
this.savedState = editor.scenes.getActiveScene().tracks;
const targetTrack = findTrackInSceneTracks({
tracks: this.savedState,
trackId: this.trackId,
});
if (!targetTrack) {
return;
}
const updatedTracks = updateTrackInSceneTracks({
tracks: this.savedState,
trackId: this.trackId,
update: (track) =>
canTrackHaveAudio(track) ? { ...track, muted: !track.muted } : track,
});
editor.timeline.updateTracks(updatedTracks);
}
undo(): void {
if (this.savedState) {
const editor = EditorCore.getInstance();
editor.timeline.updateTracks(this.savedState);
}
}
}