refactor: structured track layout per scene

This commit is contained in:
Maze Winther
2026-04-07 04:41:27 +02:00
parent 4f7d401a97
commit cbd1b82123
91 changed files with 2086 additions and 1378 deletions
@@ -1,5 +1,5 @@
import { Command, type CommandResult } from "@/lib/commands/base-command";
import type { TrackType, TimelineTrack } from "@/lib/timeline";
import type { SceneTracks, TrackType } from "@/lib/timeline";
import { generateUUID } from "@/utils/id";
import { EditorCore } from "@/core";
import {
@@ -9,7 +9,7 @@ import {
export class AddTrackCommand extends Command {
private trackId: string;
private savedState: TimelineTrack[] | null = null;
private savedState: SceneTracks | null = null;
constructor(
private type: TrackType,
@@ -21,21 +21,28 @@ export class AddTrackCommand extends Command {
execute(): CommandResult | undefined {
const editor = EditorCore.getInstance();
this.savedState = editor.timeline.getTracks();
this.savedState = editor.scenes.getActiveScene().tracks;
const newTrack: TimelineTrack = buildEmptyTrack({
id: this.trackId,
type: this.type,
});
const updatedTracks = [...(this.savedState || [])];
const insertIndex =
this.index ??
getDefaultInsertIndexForTrack({
tracks: updatedTracks,
tracks: this.savedState,
trackType: this.type,
});
updatedTracks.splice(insertIndex, 0, newTrack);
const updatedTracks =
this.type === "audio"
? buildAudioTrackState({
tracks: this.savedState,
insertIndex,
trackId: this.trackId,
})
: buildOverlayTrackState({
tracks: this.savedState,
insertIndex,
trackId: this.trackId,
trackType: this.type,
});
editor.timeline.updateTracks(updatedTracks);
return undefined;
@@ -52,3 +59,60 @@ export class AddTrackCommand extends Command {
return this.trackId;
}
}
function buildAudioTrackState({
tracks,
insertIndex,
trackId,
}: {
tracks: SceneTracks;
insertIndex: number;
trackId: string;
}): SceneTracks {
const audioInsertIndex = Math.max(
0,
insertIndex - tracks.overlay.length - 1,
);
const newTrack = buildEmptyTrack({
id: trackId,
type: "audio",
});
return {
...tracks,
audio: [
...tracks.audio.slice(0, audioInsertIndex),
newTrack,
...tracks.audio.slice(audioInsertIndex),
],
};
}
function buildOverlayTrackState({
tracks,
insertIndex,
trackId,
trackType,
}: {
tracks: SceneTracks;
insertIndex: number;
trackId: string;
trackType: Exclude<TrackType, "audio">;
}): SceneTracks {
const overlayInsertIndex = Math.min(insertIndex, tracks.overlay.length);
const newTrack =
trackType === "video"
? buildEmptyTrack({ id: trackId, type: "video" })
: trackType === "text"
? buildEmptyTrack({ id: trackId, type: "text" })
: trackType === "graphic"
? buildEmptyTrack({ id: trackId, type: "graphic" })
: buildEmptyTrack({ id: trackId, type: "effect" });
return {
...tracks,
overlay: [
...tracks.overlay.slice(0, overlayInsertIndex),
newTrack,
...tracks.overlay.slice(overlayInsertIndex),
],
};
}