feat: update text properties to use dynamic font size limits and scaling

This commit is contained in:
Maze Winther
2026-02-08 16:50:31 +01:00
parent 9b5fd6eb07
commit c6666fd385
4 changed files with 37 additions and 10 deletions
@@ -1,9 +1,21 @@
import type { CanvasRenderer } from "../canvas-renderer";
import { BaseNode } from "./base-node";
import type { TextElement } from "@/types/timeline";
import { FONT_SIZE_SCALE_REFERENCE } from "@/constants/text-constants";
function scaleFontSize({
fontSize,
canvasHeight,
}: {
fontSize: number;
canvasHeight: number;
}): number {
return fontSize * (canvasHeight / FONT_SIZE_SCALE_REFERENCE);
}
export type TextNodeParams = TextElement & {
canvasCenter: { x: number; y: number };
canvasHeight: number;
textBaseline?: CanvasTextBaseline;
};
@@ -32,7 +44,11 @@ export class TextNode extends BaseNode<TextNodeParams> {
const fontWeight = this.params.fontWeight === "bold" ? "bold" : "normal";
const fontStyle = this.params.fontStyle === "italic" ? "italic" : "normal";
renderer.context.font = `${fontStyle} ${fontWeight} ${this.params.fontSize}px ${this.params.fontFamily}`;
const scaledFontSize = scaleFontSize({
fontSize: this.params.fontSize,
canvasHeight: this.params.canvasHeight,
});
renderer.context.font = `${fontStyle} ${fontWeight} ${scaledFontSize}px ${this.params.fontFamily}`;
renderer.context.textAlign = this.params.textAlign;
renderer.context.textBaseline = this.params.textBaseline || "middle";
renderer.context.fillStyle = this.params.color;
@@ -43,9 +59,9 @@ export class TextNode extends BaseNode<TextNodeParams> {
if (this.params.backgroundColor) {
const metrics = renderer.context.measureText(this.params.content);
const ascent =
metrics.actualBoundingBoxAscent ?? this.params.fontSize * 0.8;
metrics.actualBoundingBoxAscent ?? scaledFontSize * 0.8;
const descent =
metrics.actualBoundingBoxDescent ?? this.params.fontSize * 0.2;
metrics.actualBoundingBoxDescent ?? scaledFontSize * 0.2;
const textW = metrics.width;
const textH = ascent + descent;
const padX = 8;
@@ -85,6 +85,7 @@ export function buildScene(params: BuildSceneParams) {
new TextNode({
...element,
canvasCenter: { x: canvasSize.width / 2, y: canvasSize.height / 2 },
canvasHeight: canvasSize.height,
textBaseline: "middle",
}),
);