refactor: move canvas size to be a project-level setting instead of editor-level

This commit is contained in:
Maze Winther
2025-08-04 20:45:48 +02:00
parent f0dd30ebfc
commit b0329f1372
7 changed files with 163 additions and 117 deletions
+46
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import { CanvasSize } from "@/types/editor";
const DEFAULT_CANVAS_PRESETS = [
{ name: "16:9", width: 1920, height: 1080 },
{ name: "9:16", width: 1080, height: 1920 },
{ name: "1:1", width: 1080, height: 1080 },
{ name: "4:3", width: 1440, height: 1080 },
];
/**
* Helper function to find the best matching canvas preset for an aspect ratio
* @param aspectRatio The target aspect ratio to match
* @returns The best matching canvas size
*/
export function findBestCanvasPreset(aspectRatio: number): CanvasSize {
// Calculate aspect ratio for each preset and find the closest match
let bestMatch = DEFAULT_CANVAS_PRESETS[0]; // Default to 16:9 HD
let smallestDifference = Math.abs(
aspectRatio - bestMatch.width / bestMatch.height
);
for (const preset of DEFAULT_CANVAS_PRESETS) {
const presetAspectRatio = preset.width / preset.height;
const difference = Math.abs(aspectRatio - presetAspectRatio);
if (difference < smallestDifference) {
smallestDifference = difference;
bestMatch = preset;
}
}
// If the difference is still significant (> 0.1), create a custom size
// based on the media aspect ratio with a reasonable resolution
const bestAspectRatio = bestMatch.width / bestMatch.height;
if (Math.abs(aspectRatio - bestAspectRatio) > 0.1) {
// Create custom dimensions based on the aspect ratio
if (aspectRatio > 1) {
// Landscape - use 1920 width
return { width: 1920, height: Math.round(1920 / aspectRatio) };
}
// Portrait or square - use 1080 height
return { width: Math.round(1080 * aspectRatio), height: 1080 };
}
return { width: bestMatch.width, height: bestMatch.height };
}