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feat: major editor overhaul (assets, properties, timeline, fonts) (#709)
* feat: major editor overhaul (assets, properties, timeline, fonts) Refactor editor core systems to standardize UI architecture and improve performance. Assets & Properties: - Replace monolithic property items with composable `Section` architecture. - Add specialized sections for Transform, Blending, and Text. - Implement `NumberField` with scrubbing and math evaluation. - Add new ColorPicker with EyeDropper and multiple format support. - Standardize asset panels using new `PanelView` layout. Fonts & Stickers: - Implement custom font atlas/sprite system for high-performance previews. - Add virtualized FontPicker with search and favorites. - Refactor stickers to use a provider-based architecture (icons, emoji, flags, shapes). - Standardize sticker IDs to `provider:value` format. Timeline & Interaction: - Convert bookmarks to rich objects with notes, colors, and duration. - Refactor drag-and-drop to use Command pattern (enabling proper undo/redo). - Add Shift modifier to disable snapping during moves/resizes. - Add new overlays for layout guides and text editing. Renderer: - Add support for multi-line text, custom line-height, and letter-spacing. - Implement global composite operation (blend modes). - Update sticker node to resolve dynamic provider IDs. Infrastructure: - Add storage migrations (v3->v6) for text weights, sticker IDs, and bookmarks. - Update global styles and core UI components (Button, Input, Popover). * add ts-nocheck directive to settings-legacy.tsx to suppress TypeScript errors * fix: correct global composite operation assignment in TextNode to ensure proper blend mode handling * deleted shadcn components with errors * formatting * fix linter issues * migrate from next middleware to proxy * add missing component back * add breadcrumb back * chore: add @radix-ui/react-primitive deps * chore: more deps * chore: add missing env vars to bun-ci * next env
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@@ -1,5 +1,6 @@
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import type { CanvasRenderer } from "../canvas-renderer";
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import { BaseNode } from "./base-node";
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import type { BlendMode } from "@/types/rendering";
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import type { Transform } from "@/types/timeline";
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const VISUAL_EPSILON = 1 / 1000;
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@@ -11,6 +12,7 @@ export interface VisualNodeParams {
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trimEnd: number;
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transform: Transform;
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opacity: number;
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blendMode?: BlendMode;
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}
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export abstract class VisualNode<
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@@ -51,6 +53,11 @@ export abstract class VisualNode<
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const x = renderer.width / 2 + transform.position.x - scaledWidth / 2;
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const y = renderer.height / 2 + transform.position.y - scaledHeight / 2;
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renderer.context.globalCompositeOperation = (
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this.params.blendMode && this.params.blendMode !== "normal"
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? this.params.blendMode
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: "source-over"
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) as GlobalCompositeOperation;
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renderer.context.globalAlpha = opacity;
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if (transform.rotate !== 0) {
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