fix: WebGL frame rendering and opencut-wasm 0.2.8

This commit is contained in:
Maze Winther
2026-04-19 07:42:52 +02:00
parent 9da365bc01
commit 729d10592f
14 changed files with 338 additions and 127 deletions
+53
View File
@@ -288,6 +288,59 @@ impl Compositor {
self.textures.remove(id);
}
/// Composites all frame items into a texture and returns it.
/// Used on backends that cannot surface-render to an arbitrary canvas (e.g. WebGL).
pub fn render_frame_to_texture(
&mut self,
context: &GpuContext,
frame: &FrameDescriptor,
) -> Result<wgpu::Texture, CompositorError> {
self.texture_pool.recycle_frame();
let mut encoder =
context
.device()
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("compositor-frame-encoder"),
});
let mut scene = self.create_cleared_texture(
context,
&mut encoder,
frame.width,
frame.height,
frame.clear.color,
);
for item in &frame.items {
match item {
FrameItemDescriptor::Layer(layer) => {
let layer_texture = self.render_layer(context, &mut encoder, frame, layer)?;
scene = self.blend_texture(
context,
&mut encoder,
&scene,
&layer_texture,
layer.blend_mode,
frame.width,
frame.height,
)?;
}
FrameItemDescriptor::SceneEffect { effect_pass_groups } => {
scene = self.apply_effect_groups(
context,
&mut encoder,
&scene,
frame.width,
frame.height,
effect_pass_groups,
)?;
}
}
}
context.queue().submit([encoder.finish()]);
Ok(scene)
}
pub fn render_frame(
&mut self,
context: &GpuContext,
@@ -11,6 +11,7 @@ struct LayerUniforms {
opacity: f32,
flip_x: f32,
flip_y: f32,
_padding: vec2f,
}
@group(0) @binding(0) var source_texture: texture_2d<f32>;
+1 -1
View File
@@ -10,7 +10,7 @@ wgpu = "29.0.1"
[target.'cfg(target_arch = "wasm32")'.dependencies]
wasm-bindgen = "0.2.116"
web-sys = { version = "0.3.93", features = ["Document", "Window", "HtmlCanvasElement", "OffscreenCanvasRenderingContext2d", "ImageData"] }
web-sys = { version = "0.3.93", features = ["Document", "Window", "HtmlCanvasElement", "CanvasRenderingContext2d", "OffscreenCanvasRenderingContext2d", "ImageData"] }
[features]
default = []
+161 -62
View File
@@ -40,10 +40,17 @@ pub struct GpuContext {
texture_sampler_bind_group_layout: wgpu::BindGroupLayout,
blit_pipeline: wgpu::RenderPipeline,
supports_external_texture_copies: bool,
/// The HTML canvas that the WebGL context is bound to. Only populated on the WebGL
/// fallback path. Used by render_texture_via_gl_canvas to output frames on WebGL.
#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
gl_canvas: Option<web_sys::HtmlCanvasElement>,
}
impl GpuContext {
pub async fn new() -> Result<Self, GpuError> {
#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
let (instance, adapter, device, queue, gl_canvas) = Self::acquire_device().await?;
#[cfg(not(all(feature = "wasm", target_arch = "wasm32")))]
let (instance, adapter, device, queue) = Self::acquire_device().await?;
let texture_format = if adapter.get_info().backend == wgpu::Backend::Gl {
wgpu::TextureFormat::Rgba8Unorm
@@ -161,9 +168,37 @@ impl GpuContext {
texture_sampler_bind_group_layout,
blit_pipeline,
supports_external_texture_copies,
#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
gl_canvas,
})
}
#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
async fn acquire_device() -> Result<
(
wgpu::Instance,
wgpu::Adapter,
wgpu::Device,
wgpu::Queue,
Option<web_sys::HtmlCanvasElement>,
),
GpuError,
> {
let instance = wgpu::util::new_instance_with_webgpu_detection(
wgpu::InstanceDescriptor::new_without_display_handle(),
)
.await;
match Self::try_request_device(&instance, None).await {
Ok((adapter, device, queue)) => return Ok((instance, adapter, device, queue, None)),
Err(_) => {}
}
let (gl_instance, adapter, device, queue, canvas) = Self::try_gl_fallback().await?;
Ok((gl_instance, adapter, device, queue, Some(canvas)))
}
#[cfg(not(all(feature = "wasm", target_arch = "wasm32")))]
async fn acquire_device()
-> Result<(wgpu::Instance, wgpu::Adapter, wgpu::Device, wgpu::Queue), GpuError> {
let instance = wgpu::util::new_instance_with_webgpu_detection(
@@ -180,8 +215,16 @@ impl GpuContext {
}
#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
async fn try_gl_fallback()
-> Result<(wgpu::Instance, wgpu::Adapter, wgpu::Device, wgpu::Queue), GpuError> {
async fn try_gl_fallback() -> Result<
(
wgpu::Instance,
wgpu::Adapter,
wgpu::Device,
wgpu::Queue,
web_sys::HtmlCanvasElement,
),
GpuError,
> {
let mut gl_desc = wgpu::InstanceDescriptor::new_without_display_handle();
gl_desc.backends = wgpu::Backends::GL;
gl_desc.display = Some(Box::new(WebDisplay));
@@ -196,11 +239,11 @@ impl GpuContext {
.unchecked_into();
canvas.set_width(1);
canvas.set_height(1);
let surface = gl_instance.create_surface(wgpu::SurfaceTarget::Canvas(canvas))?;
let surface = gl_instance.create_surface(wgpu::SurfaceTarget::Canvas(canvas.clone()))?;
let (adapter, device, queue) =
Self::try_request_device(&gl_instance, Some(&surface)).await?;
Ok((gl_instance, adapter, device, queue))
Ok((gl_instance, adapter, device, queue, canvas))
}
#[cfg(not(all(feature = "wasm", target_arch = "wasm32")))]
@@ -302,6 +345,13 @@ impl GpuContext {
&self.blit_pipeline
}
/// Whether the GPU backend can render to arbitrary canvas surfaces.
/// True for WebGPU, false for WebGL which can only surface-render to
/// the specific canvas its GL context was originally created on.
pub fn supports_surface_rendering(&self) -> bool {
self.supports_external_texture_copies
}
pub fn render_texture_to_surface(
&self,
texture: &wgpu::Texture,
@@ -493,72 +543,18 @@ impl GpuContext {
return self.render_texture_to_surface(texture, &surface, width, height);
}
self.readback_texture_to_offscreen_canvas(texture, canvas, width, height)
self.render_texture_to_offscreen_canvas_via_gl_canvas(texture, canvas, width, height)
}
#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
fn readback_texture_to_offscreen_canvas(
fn render_texture_to_offscreen_canvas_via_gl_canvas(
&self,
texture: &wgpu::Texture,
canvas: &wgpu::web_sys::OffscreenCanvas,
width: u32,
height: u32,
) -> Result<(), GpuError> {
let buffer_size = (width * height * 4) as u64;
let buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("gpu-readback-buffer"),
size: buffer_size,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let mut encoder = self
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("gpu-readback-encoder"),
});
encoder.copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo {
texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyBufferInfo {
buffer: &buffer,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(width * 4),
rows_per_image: Some(height),
},
},
wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
},
);
self.queue.submit([encoder.finish()]);
let slice = buffer.slice(..);
slice.map_async(wgpu::MapMode::Read, |_| {});
let _ = self.device.poll(wgpu::PollType::wait_indefinitely());
let data = slice.get_mapped_range();
let mut rgba_bytes = data.to_vec();
drop(data);
buffer.unmap();
if self.texture_format == wgpu::TextureFormat::Bgra8Unorm {
for pixel in rgba_bytes.chunks_exact_mut(4) {
pixel.swap(0, 2);
}
}
let clamped = wasm_bindgen::Clamped(&rgba_bytes[..]);
let image_data =
web_sys::ImageData::new_with_u8_clamped_array_and_sh(clamped, width, height)
.map_err(|_| GpuError::AdapterUnavailable)?;
let gl_canvas = self.render_texture_to_gl_canvas_surface(texture, width, height)?;
let ctx: web_sys::OffscreenCanvasRenderingContext2d = canvas
.get_context("2d")
@@ -566,7 +562,110 @@ impl GpuContext {
.flatten()
.ok_or(GpuError::AdapterUnavailable)?
.unchecked_into();
ctx.put_image_data(&image_data, 0.0, 0.0)
ctx.clear_rect(0.0, 0.0, width as f64, height as f64);
ctx.draw_image_with_html_canvas_element(gl_canvas, 0.0, 0.0)
.map_err(|_| GpuError::AdapterUnavailable)?;
Ok(())
}
#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
fn render_texture_to_gl_canvas_surface(
&self,
texture: &wgpu::Texture,
width: u32,
height: u32,
) -> Result<&web_sys::HtmlCanvasElement, GpuError> {
let gl_canvas = self
.gl_canvas
.as_ref()
.ok_or(GpuError::AdapterUnavailable)?;
gl_canvas.set_width(width);
gl_canvas.set_height(height);
let surface = self
.instance
.create_surface(wgpu::SurfaceTarget::Canvas(gl_canvas.clone()))?;
let caps = surface.get_capabilities(&self.adapter);
let surface_format = if caps.formats.contains(&self.texture_format) {
self.texture_format
} else if !caps.formats.is_empty() {
caps.formats[0]
} else {
return Err(GpuError::UnsupportedSurfaceFormat);
};
if surface_format != self.texture_format {
return Err(GpuError::UnsupportedSurfaceFormat);
}
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width,
height,
present_mode: wgpu::PresentMode::Fifo,
alpha_mode: caps
.alpha_modes
.first()
.copied()
.unwrap_or(wgpu::CompositeAlphaMode::Auto),
view_formats: vec![],
desired_maximum_frame_latency: 2,
};
surface.configure(&self.device, &config);
let surface_texture = self.acquire_surface_texture(&surface)?;
let surface_view = surface_texture
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = self
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("gpu-gl-canvas-blit-encoder"),
});
self.encode_texture_blit_to_view(
&mut encoder,
texture,
&surface_view,
"gpu-gl-canvas-blit",
);
self.queue.submit([encoder.finish()]);
surface_texture.present();
Ok(gl_canvas)
}
/// Renders a texture to an arbitrary HTML canvas on the WebGL backend.
///
/// WebGL can only surface-render to the canvas its GL context was originally created on.
/// This method renders the texture to the GL canvas, then uses drawImage to copy the
/// result to the target canvas — avoiding the async buffer readback issue entirely.
///
/// The HTML canvas default color space is sRGB, so the surface may report
/// `Rgba8UnormSrgb` as its preferred format even though our render textures use
/// `Rgba8Unorm`. We explicitly select `Rgba8Unorm` from the surface's supported
/// format list (WebGL2 supports both) to avoid the format mismatch.
#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
pub fn render_texture_via_gl_canvas(
&self,
texture: &wgpu::Texture,
target_canvas: &web_sys::HtmlCanvasElement,
width: u32,
height: u32,
) -> Result<(), GpuError> {
let gl_canvas = self.render_texture_to_gl_canvas_surface(texture, width, height)?;
let ctx: web_sys::CanvasRenderingContext2d = target_canvas
.get_context("2d")
.ok()
.flatten()
.ok_or(GpuError::AdapterUnavailable)?
.unchecked_into();
ctx.draw_image_with_html_canvas_element(gl_canvas, 0.0, 0.0)
.map_err(|_| GpuError::AdapterUnavailable)?;
Ok(())