refactor: centralize editor interaction state

Move timeline and preview gestures into dedicated controllers so hooks stay thin around editor state and DOM events.

This also routes drag and playback synchronization through manager APIs and reuses persistent wasm surfaces so scrubbing, seeking, and preview rendering stay in sync.

Made-with: Cursor
This commit is contained in:
Maze Winther
2026-04-25 03:56:22 +02:00
parent 0dffefdd59
commit 6a22a3ecbd
38 changed files with 5692 additions and 4773 deletions
+50 -23
View File
@@ -16,6 +16,8 @@ use crate::perf;
struct CompositorRuntime {
canvas: web_sys::HtmlCanvasElement,
compositor: Compositor,
surface: wgpu::Surface<'static>,
surface_size: (u32, u32),
}
thread_local! {
@@ -44,9 +46,23 @@ pub fn init_compositor(width: u32, height: u32) -> Result<(), JsValue> {
canvas.set_height(height);
let compositor = Compositor::new(&gpu_runtime.context);
let surface = gpu_runtime
.context
.instance()
.create_surface(wgpu::SurfaceTarget::Canvas(canvas.clone()))
.map_err(|error| JsValue::from_str(&error.to_string()))?;
gpu_runtime
.context
.configure_surface(&surface, width, height)
.map_err(|error| JsValue::from_str(&error.to_string()))?;
COMPOSITOR_RUNTIME.with(|runtime| {
runtime.replace(Some(CompositorRuntime { canvas, compositor }));
runtime.replace(Some(CompositorRuntime {
canvas,
compositor,
surface,
surface_size: (width, height),
}));
});
Ok(())
@@ -55,16 +71,25 @@ pub fn init_compositor(width: u32, height: u32) -> Result<(), JsValue> {
#[wasm_bindgen(js_name = resizeCompositor)]
pub fn resize_compositor(width: u32, height: u32) -> Result<(), JsValue> {
COMPOSITOR_RUNTIME.with(|runtime| {
let mut borrow = runtime.borrow_mut();
let Some(runtime) = borrow.as_mut() else {
return Err(JsValue::from_str(
"Compositor is not initialized. Call initCompositor() first.",
));
};
runtime.canvas.set_width(width);
runtime.canvas.set_height(height);
Ok(())
with_gpu_runtime(|gpu_runtime| {
COMPOSITOR_RUNTIME.with(|runtime| {
let mut borrow = runtime.borrow_mut();
let Some(runtime) = borrow.as_mut() else {
return Err(JsValue::from_str(
"Compositor is not initialized. Call initCompositor() first.",
));
};
runtime.canvas.set_width(width);
runtime.canvas.set_height(height);
if runtime.surface_size != (width, height) {
gpu_runtime
.context
.configure_surface(&runtime.surface, width, height)
.map_err(|error| JsValue::from_str(&error.to_string()))?;
runtime.surface_size = (width, height);
}
Ok(())
})
})
}
@@ -144,15 +169,19 @@ pub fn render_frame(options: JsValue) -> Result<(), JsValue> {
));
};
if gpu_runtime.context.supports_surface_rendering() {
if runtime.surface_size != (frame.width, frame.height) {
runtime.canvas.set_width(frame.width);
runtime.canvas.set_height(frame.height);
let t_surface = perf::now_ms();
let surface = gpu_runtime
gpu_runtime
.context
.instance()
.create_surface(wgpu::SurfaceTarget::Canvas(runtime.canvas.clone()))
.configure_surface(&runtime.surface, frame.width, frame.height)
.map_err(|error| JsValue::from_str(&error.to_string()))?;
perf::record("wasm.surfaceCreate", perf::now_ms() - t_surface);
perf::record("wasm.surfaceConfigure", perf::now_ms() - t_surface);
runtime.surface_size = (frame.width, frame.height);
}
if gpu_runtime.context.supports_surface_rendering() {
let t_render = perf::now_ms();
let result = runtime
.compositor
@@ -160,17 +189,15 @@ pub fn render_frame(options: JsValue) -> Result<(), JsValue> {
&gpu_runtime.context,
RenderFrameOptions {
frame: &frame,
surface: &surface,
surface: &runtime.surface,
},
)
.map_err(|error| JsValue::from_str(&error.to_string()));
perf::record("wasm.renderFrameToSurface", perf::now_ms() - t_render);
result
} else {
// WebGL surface-renders to the canvas its GL context was created
// on; `init_compositor` already pointed `runtime.canvas` at that
// same canvas, so presenting writes directly to the canvas the
// UI mounts. No intermediate copy.
// WebGL still needs a separate composition pass, but the output
// surface is now persistent just like the WebGPU path.
let t_composite = perf::now_ms();
let texture = runtime
.compositor
@@ -181,9 +208,9 @@ pub fn render_frame(options: JsValue) -> Result<(), JsValue> {
let t_present = perf::now_ms();
gpu_runtime
.context
.render_texture_to_gl_canvas_surface(&texture, frame.width, frame.height)
.present_texture_to_surface(&texture, &runtime.surface)
.map_err(|error| JsValue::from_str(&error.to_string()))?;
perf::record("wasm.presentToGlCanvas", perf::now_ms() - t_present);
perf::record("wasm.presentToSurface", perf::now_ms() - t_present);
Ok(())
}