mirror of
https://github.com/OpenCut-app/OpenCut.git
synced 2026-07-13 21:52:53 +02:00
refactor(core): switch to scene-based architecture
This commit is contained in:
@@ -0,0 +1,219 @@
|
||||
import { create } from "zustand";
|
||||
import { Scene } from "@/types/project";
|
||||
import { useProjectStore } from "./project-store";
|
||||
import { useTimelineStore } from "./timeline-store";
|
||||
import { storageService } from "@/lib/storage/storage-service";
|
||||
import { generateUUID } from "@/lib/utils";
|
||||
|
||||
export function getMainScene({ scenes }: { scenes: Scene[] }): Scene | null {
|
||||
return scenes.find((scene) => scene.isMain) || null;
|
||||
}
|
||||
|
||||
interface SceneStore {
|
||||
// Current scene state
|
||||
currentScene: Scene | null;
|
||||
scenes: Scene[];
|
||||
|
||||
// Scene management
|
||||
createScene: ({
|
||||
name,
|
||||
isMain,
|
||||
}: {
|
||||
name: string;
|
||||
isMain: boolean;
|
||||
}) => Promise<string>;
|
||||
renameScene: ({
|
||||
sceneId,
|
||||
name,
|
||||
}: {
|
||||
sceneId: string;
|
||||
name: string;
|
||||
}) => Promise<void>;
|
||||
switchToScene: ({ sceneId }: { sceneId: string }) => Promise<void>;
|
||||
|
||||
// Scene utilities
|
||||
getMainScene: () => Scene | null;
|
||||
getCurrentScene: () => Scene | null;
|
||||
|
||||
// Project integration
|
||||
loadProjectScenes: ({ projectId }: { projectId: string }) => Promise<void>;
|
||||
initializeScenes: ({
|
||||
scenes,
|
||||
currentSceneId,
|
||||
}: {
|
||||
scenes: Scene[];
|
||||
currentSceneId?: string;
|
||||
}) => void;
|
||||
clearScenes: () => void;
|
||||
}
|
||||
|
||||
export const useSceneStore = create<SceneStore>((set, get) => ({
|
||||
currentScene: null,
|
||||
scenes: [],
|
||||
|
||||
createScene: async ({ name, isMain = false }) => {
|
||||
const { scenes } = get();
|
||||
|
||||
const newScene = {
|
||||
id: generateUUID(),
|
||||
name,
|
||||
isMain,
|
||||
createdAt: new Date(),
|
||||
updatedAt: new Date(),
|
||||
};
|
||||
const updatedScenes = [...scenes, newScene];
|
||||
|
||||
const projectStore = useProjectStore.getState();
|
||||
const { activeProject } = projectStore;
|
||||
|
||||
if (!activeProject) {
|
||||
throw new Error("No active project");
|
||||
}
|
||||
|
||||
const updatedProject = {
|
||||
...activeProject,
|
||||
scenes: updatedScenes,
|
||||
updatedAt: new Date(),
|
||||
};
|
||||
|
||||
try {
|
||||
await storageService.saveProject({ project: updatedProject });
|
||||
useProjectStore.setState({ activeProject: updatedProject });
|
||||
set({ scenes: updatedScenes });
|
||||
return newScene.id;
|
||||
} catch (error) {
|
||||
console.error("Failed to create scene:", error);
|
||||
throw error;
|
||||
}
|
||||
},
|
||||
|
||||
renameScene: async ({ sceneId, name }: { sceneId: string; name: string }) => {
|
||||
const { scenes } = get();
|
||||
const updatedScenes = scenes.map((scene) =>
|
||||
scene.id === sceneId ? { ...scene, name, updatedAt: new Date() } : scene
|
||||
);
|
||||
|
||||
// Update project
|
||||
const projectStore = useProjectStore.getState();
|
||||
const { activeProject } = projectStore;
|
||||
|
||||
if (!activeProject) {
|
||||
throw new Error("No active project");
|
||||
}
|
||||
|
||||
const updatedProject = {
|
||||
...activeProject,
|
||||
scenes: updatedScenes,
|
||||
updatedAt: new Date(),
|
||||
};
|
||||
|
||||
try {
|
||||
await storageService.saveProject({ project: updatedProject });
|
||||
useProjectStore.setState({ activeProject: updatedProject });
|
||||
set({
|
||||
scenes: updatedScenes,
|
||||
currentScene: updatedScenes.find((s) => s.id === sceneId) || null,
|
||||
});
|
||||
} catch (error) {
|
||||
console.error("Failed to rename scene:", error);
|
||||
throw error;
|
||||
}
|
||||
},
|
||||
|
||||
switchToScene: async ({ sceneId }: { sceneId: string }) => {
|
||||
const { scenes } = get();
|
||||
const targetScene = scenes.find((s) => s.id === sceneId);
|
||||
|
||||
if (!targetScene) {
|
||||
throw new Error("Scene not found");
|
||||
}
|
||||
|
||||
const timelineStore = useTimelineStore.getState();
|
||||
const projectStore = useProjectStore.getState();
|
||||
const { activeProject } = projectStore;
|
||||
const { currentScene } = get();
|
||||
|
||||
if (activeProject && currentScene) {
|
||||
await timelineStore.saveProjectTimeline({
|
||||
projectId: activeProject.id,
|
||||
sceneId: currentScene.id,
|
||||
});
|
||||
}
|
||||
|
||||
if (activeProject) {
|
||||
await timelineStore.loadProjectTimeline({
|
||||
projectId: activeProject.id,
|
||||
sceneId,
|
||||
});
|
||||
|
||||
const updatedProject = {
|
||||
...activeProject,
|
||||
currentSceneId: sceneId,
|
||||
updatedAt: new Date(),
|
||||
};
|
||||
|
||||
await storageService.saveProject({ project: updatedProject });
|
||||
useProjectStore.setState({ activeProject: updatedProject });
|
||||
}
|
||||
|
||||
set({ currentScene: targetScene });
|
||||
},
|
||||
|
||||
getMainScene: () => {
|
||||
const { scenes } = get();
|
||||
return scenes.find((scene) => scene.isMain) || null;
|
||||
},
|
||||
|
||||
getCurrentScene: () => {
|
||||
return get().currentScene;
|
||||
},
|
||||
|
||||
loadProjectScenes: async ({ projectId }: { projectId: string }) => {
|
||||
try {
|
||||
const project = await storageService.loadProject({ id: projectId });
|
||||
if (project?.scenes) {
|
||||
const ensuredScenes = project.scenes.map((scene) => ({
|
||||
...scene,
|
||||
isMain: scene.isMain || false,
|
||||
}));
|
||||
const currentScene =
|
||||
ensuredScenes.find((s) => s.id === project.currentSceneId) ||
|
||||
ensuredScenes[0];
|
||||
|
||||
set({
|
||||
scenes: ensuredScenes,
|
||||
currentScene,
|
||||
});
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("Failed to load project scenes:", error);
|
||||
set({ scenes: [], currentScene: null });
|
||||
}
|
||||
},
|
||||
|
||||
initializeScenes: ({
|
||||
scenes,
|
||||
currentSceneId,
|
||||
}: {
|
||||
scenes: Scene[];
|
||||
currentSceneId?: string;
|
||||
}) => {
|
||||
const currentScene = currentSceneId
|
||||
? scenes.find((s) => s.id === currentSceneId)
|
||||
: null;
|
||||
|
||||
const fallbackScene = getMainScene({ scenes });
|
||||
|
||||
set({
|
||||
scenes,
|
||||
currentScene: currentScene || fallbackScene,
|
||||
});
|
||||
},
|
||||
|
||||
clearScenes: () => {
|
||||
set({
|
||||
scenes: [],
|
||||
currentScene: null,
|
||||
});
|
||||
},
|
||||
}));
|
||||
Reference in New Issue
Block a user