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feat: introduce WebGL effects system and Blur effect
This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect. Key changes: - WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews. - Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements. - Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`. - UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters. - Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema. - Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
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@@ -6,10 +6,11 @@ import { V3toV4Migration } from "./v3-to-v4";
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import { V4toV5Migration } from "./v4-to-v5";
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import { V5toV6Migration } from "./v5-to-v6";
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import { V6toV7Migration } from "./v6-to-v7";
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import { V7toV8Migration } from "./v7-to-v8";
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export { runStorageMigrations } from "./runner";
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export type { MigrationProgress } from "./runner";
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export const CURRENT_PROJECT_VERSION = 7;
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export const CURRENT_PROJECT_VERSION = 8;
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export const migrations = [
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new V0toV1Migration(),
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@@ -19,4 +20,5 @@ export const migrations = [
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new V4toV5Migration(),
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new V5toV6Migration(),
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new V6toV7Migration(),
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new V7toV8Migration(),
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];
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