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feat: introduce WebGL effects system and Blur effect
This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect. Key changes: - WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews. - Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements. - Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`. - UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters. - Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema. - Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
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import type { EffectDefinition } from "@/types/effects";
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import blurFragmentShader from "./blur.frag.glsl";
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export const blurEffectDefinition: EffectDefinition = {
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type: "blur",
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name: "Blur",
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keywords: ["blur", "soft", "defocus"],
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params: [
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{
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key: "intensity",
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label: "Intensity",
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type: "number",
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default: 15,
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min: 0,
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max: 100,
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step: 1,
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},
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],
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renderer: {
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type: "webgl",
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passes: [
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{
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fragmentShader: blurFragmentShader,
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uniforms: ({ effectParams }) => {
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const intensity =
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typeof effectParams.intensity === "number"
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? effectParams.intensity
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: Number.parseFloat(String(effectParams.intensity));
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return {
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u_sigma: Math.max(intensity / 5, 0.001),
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u_direction: [1, 0],
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};
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},
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},
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{
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fragmentShader: blurFragmentShader,
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uniforms: ({ effectParams }) => {
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const intensity =
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typeof effectParams.intensity === "number"
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? effectParams.intensity
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: Number.parseFloat(String(effectParams.intensity));
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return {
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u_sigma: Math.max(intensity / 5, 0.001),
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u_direction: [0, 1],
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};
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},
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},
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],
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},
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};
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