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https://github.com/OpenCut-app/OpenCut.git
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feat: introduce WebGL effects system and Blur effect
This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect. Key changes: - WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews. - Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements. - Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`. - UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters. - Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema. - Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
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@@ -173,6 +173,11 @@ export class InsertElementCommand extends Command {
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return false;
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}
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if (element.type === "effect" && !element.effectType) {
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console.error("Effect element must have effectType");
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return false;
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}
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return true;
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}
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@@ -49,6 +49,7 @@ export class RetimeKeyframeCommand extends Command {
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}),
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update: (element) => {
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const boundedTime = Math.max(0, Math.min(this.nextTime, element.duration));
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if (!Number.isFinite(boundedTime)) return element;
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return {
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...element,
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animations: retimeElementKeyframe({
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