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https://github.com/OpenCut-app/OpenCut.git
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feat: introduce WebGL effects system and Blur effect
This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect. Key changes: - WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews. - Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements. - Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`. - UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters. - Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema. - Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
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@@ -8,6 +8,7 @@ import { CommandManager } from "./managers/commands";
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import { SaveManager } from "./managers/save-manager";
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import { AudioManager } from "./managers/audio-manager";
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import { SelectionManager } from "./managers/selection-manager";
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import { registerDefaultEffects } from "@/lib/effects";
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export class EditorCore {
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private static instance: EditorCore | null = null;
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@@ -24,6 +25,7 @@ export class EditorCore {
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public readonly selection: SelectionManager;
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private constructor() {
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registerDefaultEffects();
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this.command = new CommandManager();
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this.playback = new PlaybackManager(this);
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this.timeline = new TimelineManager(this);
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