refactor: rewrite animation system to use bindings and scalar channels

This commit is contained in:
Maze
2026-04-05 13:15:58 +02:00
parent 69da5bee0c
commit 1bd9fac203
35 changed files with 5242 additions and 3235 deletions
@@ -6,6 +6,7 @@ import {
type MouseEvent as ReactMouseEvent,
} from "react";
import { useEditor } from "@/hooks/use-editor";
import { getKeyframeById } from "@/lib/animation";
import { useKeyframeSelection } from "./use-keyframe-selection";
import { snapTimeToFrame, getSnappedSeekTime } from "opencut-wasm";
import { timelineTimeToSnappedPixels } from "@/lib/timeline";
@@ -84,10 +85,11 @@ export function useKeyframeDrag({
deltaTime: number;
}) => {
const commands: Command[] = keyframeRefs.flatMap((keyframeRef) => {
const channel = element.animations?.channels[keyframeRef.propertyPath];
const keyframe = channel?.keyframes.find(
(keyframe) => keyframe.id === keyframeRef.keyframeId,
);
const keyframe = getKeyframeById({
animations: element.animations,
propertyPath: keyframeRef.propertyPath,
keyframeId: keyframeRef.keyframeId,
});
if (!keyframe) return [];
const nextTime = Math.max(
0,