refactor: update command execute methods to return CommandResult | undefined

This commit is contained in:
Maze Winther
2026-04-03 03:13:49 +02:00
parent 3516bd69f4
commit 1a8a1e889a
42 changed files with 1492 additions and 1463 deletions
+41 -40
View File
@@ -1,40 +1,41 @@
import { Command } from "@/lib/commands/base-command";
import { EditorCore } from "@/core";
import type { TScene } from "@/lib/timeline";
import { buildDefaultScene } from "@/lib/scenes";
export class CreateSceneCommand extends Command {
private savedScenes: TScene[] | null = null;
private createdScene: TScene | null = null;
constructor(
private name: string,
private isMain: boolean = false,
) {
super();
}
execute(): void {
const editor = EditorCore.getInstance();
this.savedScenes = [...editor.scenes.getScenes()];
this.createdScene = buildDefaultScene({
name: this.name,
isMain: this.isMain,
});
const updatedScenes = [...this.savedScenes, this.createdScene];
editor.scenes.setScenes({ scenes: updatedScenes });
}
undo(): void {
if (this.savedScenes) {
const editor = EditorCore.getInstance();
editor.scenes.setScenes({ scenes: this.savedScenes });
}
}
getSceneId(): string {
return this.createdScene?.id ?? "";
}
}
import { Command, type CommandResult } from "@/lib/commands/base-command";
import { EditorCore } from "@/core";
import type { TScene } from "@/lib/timeline";
import { buildDefaultScene } from "@/lib/scenes";
export class CreateSceneCommand extends Command {
private savedScenes: TScene[] | null = null;
private createdScene: TScene | null = null;
constructor(
private name: string,
private isMain: boolean = false,
) {
super();
}
execute(): CommandResult | undefined {
const editor = EditorCore.getInstance();
this.savedScenes = [...editor.scenes.getScenes()];
this.createdScene = buildDefaultScene({
name: this.name,
isMain: this.isMain,
});
const updatedScenes = [...this.savedScenes, this.createdScene];
editor.scenes.setScenes({ scenes: updatedScenes });
return undefined;
}
undo(): void {
if (this.savedScenes) {
const editor = EditorCore.getInstance();
editor.scenes.setScenes({ scenes: this.savedScenes });
}
}
getSceneId(): string {
return this.createdScene?.id ?? "";
}
}