mirror of
https://github.com/OpenCut-app/OpenCut.git
synced 2026-07-13 21:52:53 +02:00
251 lines
8.5 KiB
Rust
251 lines
8.5 KiB
Rust
use wgpu::util::DeviceExt;
|
|||
|
|
|
||
|
|
use crate::{
|
||
|
|
GPU_TEXTURE_FORMAT, GpuError,
|
||
|
|
effect_pipeline::{ApplyEffectsOptions, apply_effects},
|
||
|
|
mask_feather::{ApplyMaskFeatherOptions, MaskFeatherPipeline},
|
||
|
|
sdf_pipeline::SdfPipeline,
|
||
|
|
shader_registry::ShaderRegistry,
|
||
|
|
};
|
||
|
|
|
||
|
|
const FULLSCREEN_QUAD_POSITIONS: [[f32; 2]; 6] = [
|
||
|
|
[-1.0, -1.0],
|
||
|
|
[1.0, -1.0],
|
||
|
|
[-1.0, 1.0],
|
||
|
|
[-1.0, 1.0],
|
||
|
|
[1.0, -1.0],
|
||
|
|
[1.0, 1.0],
|
||
|
|
];
|
||
|
|
|
||
|
|
pub struct GpuContext {
|
||
|
|
instance: wgpu::Instance,
|
||
|
|
adapter: wgpu::Adapter,
|
||
|
|
device: wgpu::Device,
|
||
|
|
queue: wgpu::Queue,
|
||
|
|
fullscreen_quad: wgpu::Buffer,
|
||
|
|
linear_sampler: wgpu::Sampler,
|
||
|
|
nearest_sampler: wgpu::Sampler,
|
||
|
|
shader_registry: ShaderRegistry,
|
||
|
|
sdf_pipeline: SdfPipeline,
|
||
|
|
mask_feather_pipeline: MaskFeatherPipeline,
|
||
|
|
}
|
||
|
|
|
||
|
|
impl GpuContext {
|
||
|
|
pub async fn new() -> Result<Self, GpuError> {
|
||
|
|
let instance = wgpu::Instance::default();
|
||
|
|
let adapter = instance
|
||
|
|
.request_adapter(&wgpu::RequestAdapterOptions {
|
||
|
|
power_preference: wgpu::PowerPreference::HighPerformance,
|
||
|
|
compatible_surface: None,
|
||
|
|
force_fallback_adapter: false,
|
||
|
|
})
|
||
|
|
.await
|
||
|
|
.map_err(|_| GpuError::AdapterUnavailable)?;
|
||
|
|
let (device, queue) = adapter
|
||
|
|
.request_device(&wgpu::DeviceDescriptor {
|
||
|
|
label: Some("gpu-device"),
|
||
|
|
required_features: wgpu::Features::empty(),
|
||
|
|
required_limits: wgpu::Limits::downlevel_webgl2_defaults()
|
||
|
|
.using_resolution(adapter.limits()),
|
||
|
|
memory_hints: wgpu::MemoryHints::Performance,
|
||
|
|
experimental_features: wgpu::ExperimentalFeatures::disabled(),
|
||
|
|
trace: wgpu::Trace::Off,
|
||
|
|
})
|
||
|
|
.await?;
|
||
|
|
let fullscreen_quad = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||
|
|
label: Some("gpu-fullscreen-quad-buffer"),
|
||
|
|
contents: bytemuck::cast_slice(&FULLSCREEN_QUAD_POSITIONS),
|
||
|
|
usage: wgpu::BufferUsages::VERTEX,
|
||
|
|
});
|
||
|
|
let linear_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||
|
|
label: Some("gpu-linear-sampler"),
|
||
|
|
address_mode_u: wgpu::AddressMode::ClampToEdge,
|
||
|
|
address_mode_v: wgpu::AddressMode::ClampToEdge,
|
||
|
|
address_mode_w: wgpu::AddressMode::ClampToEdge,
|
||
|
|
mag_filter: wgpu::FilterMode::Linear,
|
||
|
|
min_filter: wgpu::FilterMode::Linear,
|
||
|
|
mipmap_filter: wgpu::MipmapFilterMode::Nearest,
|
||
|
|
..Default::default()
|
||
|
|
});
|
||
|
|
let nearest_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||
|
|
label: Some("gpu-nearest-sampler"),
|
||
|
|
address_mode_u: wgpu::AddressMode::ClampToEdge,
|
||
|
|
address_mode_v: wgpu::AddressMode::ClampToEdge,
|
||
|
|
address_mode_w: wgpu::AddressMode::ClampToEdge,
|
||
|
|
mag_filter: wgpu::FilterMode::Nearest,
|
||
|
|
min_filter: wgpu::FilterMode::Nearest,
|
||
|
|
mipmap_filter: wgpu::MipmapFilterMode::Nearest,
|
||
|
|
..Default::default()
|
||
|
|
});
|
||
|
|
let shader_registry = ShaderRegistry::new(&device);
|
||
|
|
let sdf_pipeline = SdfPipeline::new(&device);
|
||
|
|
let mask_feather_pipeline = MaskFeatherPipeline::new(&device);
|
||
|
|
|
||
|
|
Ok(Self {
|
||
|
|
instance,
|
||
|
|
adapter,
|
||
|
|
device,
|
||
|
|
queue,
|
||
|
|
fullscreen_quad,
|
||
|
|
linear_sampler,
|
||
|
|
nearest_sampler,
|
||
|
|
shader_registry,
|
||
|
|
sdf_pipeline,
|
||
|
|
mask_feather_pipeline,
|
||
|
|
})
|
||
|
|
}
|
||
|
|
|
||
|
|
pub fn apply_effects(
|
||
|
|
&self,
|
||
|
|
options: ApplyEffectsOptions<'_>,
|
||
|
|
) -> Result<wgpu::Texture, GpuError> {
|
||
|
|
apply_effects(self, options)
|
||
|
|
}
|
||
|
|
|
||
|
|
pub fn apply_mask_feather(
|
||
|
|
&self,
|
||
|
|
options: ApplyMaskFeatherOptions<'_>,
|
||
|
|
) -> wgpu::Texture {
|
||
|
|
self.mask_feather_pipeline.apply_mask_feather(self, options)
|
||
|
|
}
|
||
|
|
|
||
|
|
pub fn create_render_texture(
|
||
|
|
&self,
|
||
|
|
width: u32,
|
||
|
|
height: u32,
|
||
|
|
label: &'static str,
|
||
|
|
) -> wgpu::Texture {
|
||
|
|
self.device.create_texture(&wgpu::TextureDescriptor {
|
||
|
|
label: Some(label),
|
||
|
|
size: wgpu::Extent3d {
|
||
|
|
width,
|
||
|
|
height,
|
||
|
|
depth_or_array_layers: 1,
|
||
|
|
},
|
||
|
|
mip_level_count: 1,
|
||
|
|
sample_count: 1,
|
||
|
|
dimension: wgpu::TextureDimension::D2,
|
||
|
|
format: GPU_TEXTURE_FORMAT,
|
||
|
|
usage: wgpu::TextureUsages::TEXTURE_BINDING
|
||
|
|
| wgpu::TextureUsages::COPY_DST
|
||
|
|
| wgpu::TextureUsages::COPY_SRC
|
||
|
|
| wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||
|
|
view_formats: &[],
|
||
|
|
})
|
||
|
|
}
|
||
|
|
|
||
|
|
pub fn instance(&self) -> &wgpu::Instance {
|
||
|
|
&self.instance
|
||
|
|
}
|
||
|
|
|
||
|
|
pub fn adapter(&self) -> &wgpu::Adapter {
|
||
|
|
&self.adapter
|
||
|
|
}
|
||
|
|
|
||
|
|
pub fn device(&self) -> &wgpu::Device {
|
||
|
|
&self.device
|
||
|
|
}
|
||
|
|
|
||
|
|
pub fn queue(&self) -> &wgpu::Queue {
|
||
|
|
&self.queue
|
||
|
|
}
|
||
|
|
|
||
|
|
pub fn fullscreen_quad(&self) -> &wgpu::Buffer {
|
||
|
|
&self.fullscreen_quad
|
||
|
|
}
|
||
|
|
|
||
|
|
pub fn linear_sampler(&self) -> &wgpu::Sampler {
|
||
|
|
&self.linear_sampler
|
||
|
|
}
|
||
|
|
|
||
|
|
pub fn nearest_sampler(&self) -> &wgpu::Sampler {
|
||
|
|
&self.nearest_sampler
|
||
|
|
}
|
||
|
|
|
||
|
|
pub fn shader_registry(&self) -> &ShaderRegistry {
|
||
|
|
&self.shader_registry
|
||
|
|
}
|
||
|
|
|
||
|
|
pub fn sdf_pipeline(&self) -> &SdfPipeline {
|
||
|
|
&self.sdf_pipeline
|
||
|
|
}
|
||
|
|
|
||
|
|
pub fn render_texture_to_surface(
|
||
|
|
&self,
|
||
|
|
texture: &wgpu::Texture,
|
||
|
|
surface: &wgpu::Surface<'_>,
|
||
|
|
width: u32,
|
||
|
|
height: u32,
|
||
|
|
) -> Result<(), GpuError> {
|
||
|
|
let Some(config) = surface.get_default_config(&self.adapter, width, height) else {
|
||
|
|
return Err(GpuError::UnsupportedSurfaceFormat);
|
||
|
|
};
|
||
|
|
if config.format != GPU_TEXTURE_FORMAT {
|
||
|
|
return Err(GpuError::UnsupportedSurfaceFormat);
|
||
|
|
}
|
||
|
|
surface.configure(&self.device, &config);
|
||
|
|
|
||
|
|
let surface_texture = match surface.get_current_texture() {
|
||
|
|
wgpu::CurrentSurfaceTexture::Success(surface_texture)
|
||
|
|
| wgpu::CurrentSurfaceTexture::Suboptimal(surface_texture) => surface_texture,
|
||
|
|
wgpu::CurrentSurfaceTexture::Timeout
|
||
|
|
| wgpu::CurrentSurfaceTexture::Occluded
|
||
|
|
| wgpu::CurrentSurfaceTexture::Outdated
|
||
|
|
| wgpu::CurrentSurfaceTexture::Lost
|
||
|
|
| wgpu::CurrentSurfaceTexture::Validation => {
|
||
|
|
return Err(GpuError::UnsupportedSurfaceFormat);
|
||
|
|
}
|
||
|
|
};
|
||
|
|
let source_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||
|
|
let target_view = surface_texture
|
||
|
|
.texture
|
||
|
|
.create_view(&wgpu::TextureViewDescriptor::default());
|
||
|
|
let bind_group = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||
|
|
label: Some("gpu-blit-bind-group"),
|
||
|
|
layout: self.shader_registry.effect_texture_bind_group_layout(),
|
||
|
|
entries: &[
|
||
|
|
wgpu::BindGroupEntry {
|
||
|
|
binding: 0,
|
||
|
|
resource: wgpu::BindingResource::TextureView(&source_view),
|
||
|
|
},
|
||
|
|
wgpu::BindGroupEntry {
|
||
|
|
binding: 1,
|
||
|
|
resource: wgpu::BindingResource::Sampler(&self.linear_sampler),
|
||
|
|
},
|
||
|
|
],
|
||
|
|
});
|
||
|
|
let mut encoder = self
|
||
|
|
.device
|
||
|
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||
|
|
label: Some("gpu-surface-blit-encoder"),
|
||
|
|
});
|
||
|
|
|
||
|
|
{
|
||
|
|
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||
|
|
label: Some("gpu-surface-blit-pass"),
|
||
|
|
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||
|
|
view: &target_view,
|
||
|
|
resolve_target: None,
|
||
|
|
depth_slice: None,
|
||
|
|
ops: wgpu::Operations {
|
||
|
|
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
|
||
|
|
store: wgpu::StoreOp::Store,
|
||
|
|
},
|
||
|
|
})],
|
||
|
|
depth_stencil_attachment: None,
|
||
|
|
occlusion_query_set: None,
|
||
|
|
timestamp_writes: None,
|
||
|
|
multiview_mask: None,
|
||
|
|
});
|
||
|
|
render_pass.set_pipeline(self.shader_registry.blit_pipeline());
|
||
|
|
render_pass.set_vertex_buffer(0, self.fullscreen_quad.slice(..));
|
||
|
|
render_pass.set_bind_group(0, &bind_group, &[]);
|
||
|
|
render_pass.draw(0..6, 0..1);
|
||
|
|
}
|
||
|
|
|
||
|
|
self.queue.submit([encoder.finish()]);
|
||
|
|
surface_texture.present();
|
||
|
|
Ok(())
|
||
|
|
}
|
||
|
|
}
|