2026-02-28 18:41:22 +01:00
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import type { EffectDefinition } from "@/types/effects";
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import blurFragmentShader from "./blur.frag.glsl";
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export const blurEffectDefinition: EffectDefinition = {
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type: "blur",
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name: "Blur",
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keywords: ["blur", "soft", "defocus"],
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params: [
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{
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key: "intensity",
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label: "Intensity",
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type: "number",
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default: 15,
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min: 0,
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max: 100,
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step: 1,
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},
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],
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renderer: {
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type: "webgl",
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passes: [
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2026-03-02 17:43:42 +01:00
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{
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fragmentShader: blurFragmentShader,
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uniforms: ({ effectParams, width }) => {
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const intensity =
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typeof effectParams.intensity === "number"
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? effectParams.intensity
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: Number.parseFloat(String(effectParams.intensity));
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return {
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u_sigma: Math.max((intensity / 5) * (width / 1920), 0.001),
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u_direction: [1, 0],
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};
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2026-02-28 18:41:22 +01:00
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},
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2026-03-02 17:43:42 +01:00
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},
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{
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fragmentShader: blurFragmentShader,
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uniforms: ({ effectParams, height }) => {
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const intensity =
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typeof effectParams.intensity === "number"
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? effectParams.intensity
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: Number.parseFloat(String(effectParams.intensity));
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return {
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u_sigma: Math.max((intensity / 5) * (height / 1080), 0.001),
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u_direction: [0, 1],
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};
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2026-02-28 18:41:22 +01:00
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},
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2026-03-02 17:43:42 +01:00
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},
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2026-02-28 18:41:22 +01:00
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],
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},
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};
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