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OpenCut/apps/web/src/lib/effects/effect.vert.glsl
T

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GLSL
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attribute vec2 a_position;
varying vec2 v_texCoord;
void main() {
v_texCoord = a_position * 0.5 + 0.5;
gl_Position = vec4(a_position, 0.0, 1.0);
}