Files
CloakBrowser/cloakbrowser/human/scroll.py
T
Cloak-HQandGitHub b0ea580cba feat(humanize): add Playwright-style actionability checks (#228)
* feat(humanize): add Playwright-style actionability checks to all interaction methods

Humanized locator/page methods now perform pre-action validation matching
Playwright's native behavior: attached, visible, enabled, editable, stable,
and receives-pointer-events checks with retry loop and backoff.

- New error hierarchy: ActionabilityError base with ElementNotAttachedError,
  ElementNotVisibleError, ElementNotStableError, ElementNotEnabledError,
  ElementNotEditableError, ElementNotReceivingEventsError
- force=True parameter skips all actionability checks (matches Playwright)
- Shared deadline across all steps (checks + scroll + stable + pointer)
- Post-scroll stability check only runs when scroll actually happened
- Chained methods (type/fill/check/uncheck/press) skip inner click checks
  but still run pointer-events check at actual click coordinates
- Frame methods now forward kwargs (force, timeout, human_config)
- Locator patches forward force via _forward_kwargs
- Python sync + async, JS/TS implementation

* fix(humanize): forward human_config in all chained methods, use evaluate args in handle pointer checks

- Add human_config=kwargs.get("human_config") to check/uncheck/select_option/press inner calls (sync+async+JS)
- Convert check_pointer_events_handle from f-string interpolation to evaluate args pattern (sync+async+JS)

* fix(humanize): strip custom kwargs before forwarding to Playwright select_option

originals.select_option(**kwargs) passes human_config/force to Playwright
which rejects unknown kwargs with TypeError.
2026-05-15 20:57:17 +02:00

169 lines
5.8 KiB
Python

"""cloakbrowser-human — Human-like scrolling via mouse wheel events."""
from __future__ import annotations
import math
import random
from typing import Any, Callable, Optional, Tuple
from .config import HumanConfig, rand, rand_range, rand_int_range, sleep_ms
from .mouse import RawMouse, human_move
def _is_in_viewport(bounds: dict, viewport_height: int, cfg: HumanConfig) -> bool:
top_edge = bounds["y"]
bottom_edge = bounds["y"] + bounds["height"]
zone_top = viewport_height * cfg.scroll_target_zone[0]
zone_bottom = viewport_height * cfg.scroll_target_zone[1]
return top_edge >= zone_top and bottom_edge <= zone_bottom
def _get_element_box(page: Any, selector: str, timeout: float = 30000) -> Optional[dict]:
"""Locate ``selector`` and return its bounding box.
The ``timeout`` is forwarded to Playwright's ``boundingBox(timeout=...)``
so callers can extend it for slow-loading elements (#172).
"""
try:
el = page.locator(selector).first
return el.bounding_box(timeout=max(1, timeout))
except Exception:
return None
def _smooth_wheel(raw: RawMouse, delta: int, cfg: HumanConfig) -> None:
"""Send one logical scroll as a burst of small wheel events (like real inertia)."""
abs_d = abs(delta)
sign = 1 if delta > 0 else -1
sent = 0
while sent < abs_d:
step_size = rand(20, 40)
chunk = min(step_size, abs_d - sent)
raw.wheel(0, round(chunk) * sign)
sent += chunk
sleep_ms(rand(8, 20))
def human_scroll_into_view(
page: Any,
raw: RawMouse,
get_box: Callable[[], Optional[dict]],
cursor_x: float, cursor_y: float,
cfg: HumanConfig,
) -> Tuple[dict, float, float, bool]:
"""Humanized scrolling that uses an arbitrary ``get_box`` callable
instead of a CSS selector.
Used both by ``scroll_to_element`` (selector-based) and by
``ElementHandle.scroll_into_view_if_needed`` / ``Locator.scroll_into_view_if_needed``
(handle-based) so the same accelerate \u2192 cruise \u2192 decelerate \u2192 overshoot
behavior runs everywhere.
Returns ``(box, cursor_x, cursor_y, did_scroll)`` \u2014 *did_scroll* is False
when the element was already in the viewport.
"""
viewport = page.viewport_size
if not viewport:
raise RuntimeError("Viewport size not available")
viewport_height = viewport["height"]
viewport_width = viewport["width"]
box = get_box()
if box is None:
raise RuntimeError("Element not found while scrolling into view")
if _is_in_viewport(box, viewport_height, cfg):
return box, cursor_x, cursor_y, False
# Move cursor into scroll area
scroll_area_x = round(viewport_width * rand(0.3, 0.7))
scroll_area_y = round(viewport_height * rand(0.3, 0.7))
human_move(raw, cursor_x, cursor_y, scroll_area_x, scroll_area_y, cfg)
cursor_x = scroll_area_x
cursor_y = scroll_area_y
sleep_ms(rand_range(cfg.scroll_pre_move_delay))
# Calculate scroll distance
target_y = viewport_height * rand(cfg.scroll_target_zone[0], cfg.scroll_target_zone[1])
element_center = box["y"] + box["height"] / 2
distance_to_scroll = element_center - target_y
direction = 1 if distance_to_scroll > 0 else -1
abs_distance = abs(distance_to_scroll)
avg_delta = (cfg.scroll_delta_base[0] + cfg.scroll_delta_base[1]) / 2
total_clicks = max(3, math.ceil(abs_distance / avg_delta))
accel_steps = rand_int_range(cfg.scroll_accel_steps)
decel_steps = rand_int_range(cfg.scroll_decel_steps)
# Scroll loop: accelerate → cruise → decelerate
scrolled = 0
for i in range(total_clicks):
if i < accel_steps:
delta = rand(80, 100)
pause = rand_range(cfg.scroll_pause_slow)
elif i >= total_clicks - decel_steps:
delta = rand(60, 90)
pause = rand_range(cfg.scroll_pause_slow)
else:
delta = rand_range(cfg.scroll_delta_base)
pause = rand_range(cfg.scroll_pause_fast)
delta *= 1 + (random.random() - 0.5) * 2 * cfg.scroll_delta_variance
delta = round(delta) * direction
_smooth_wheel(raw, delta, cfg)
scrolled += abs(delta)
sleep_ms(pause)
# Check visibility every 3 steps
if i % 3 == 2 or i == total_clicks - 1:
box = get_box()
if box and _is_in_viewport(box, viewport_height, cfg):
break
if scrolled >= abs_distance * 1.1:
break
# Optional overshoot + correction
if random.random() < cfg.scroll_overshoot_chance:
overshoot_px = round(rand_range(cfg.scroll_overshoot_px)) * direction
_smooth_wheel(raw, overshoot_px, cfg)
sleep_ms(rand_range(cfg.scroll_settle_delay))
corrections = rand_int_range((1, 2))
for _ in range(corrections):
corr_delta = round(rand(40, 80)) * -direction
_smooth_wheel(raw, corr_delta, cfg)
sleep_ms(rand(100, 250))
# Settle
sleep_ms(rand_range(cfg.scroll_settle_delay))
box = get_box()
if box is None:
raise RuntimeError("Element lost after scrolling into view")
return box, cursor_x, cursor_y, True
def scroll_to_element(
page: Any,
raw: RawMouse,
selector: str,
cursor_x: float, cursor_y: float,
cfg: HumanConfig,
timeout: float = 30000,
) -> Tuple[dict, float, float, bool]:
"""Selector-based humanized scroll.
``timeout`` is forwarded to ``locator.bounding_box(timeout=...)`` so callers
such as ``page.click('#x', timeout=5000)`` can wait longer for slow elements
(#172). Default matches Playwright's 30000ms when not specified.
Returns ``(box, cursor_x, cursor_y, did_scroll)``.
"""
return human_scroll_into_view(
page, raw,
lambda: _get_element_box(page, selector, timeout),
cursor_x, cursor_y, cfg,
)