Files
CloakBrowser/cloakbrowser/human/scroll_async.py
T
lilos 7bf8836683 feat: add human-like behavioral layer (humanize option)
Bezier mouse curves, per-character typing with mistype simulation,
smooth micro-step scrolling, idle micro-movements between actions.

Supports both sync and async Playwright APIs. Patches page, frame,
context, browser, and Locator class methods.

Two presets: 'default' (normal speed) and 'careful' (slower, deliberate).
Configurable via HumanConfig dataclass / interface with full override support.

Bug fixes (from PR review):
- fill()/clear(): platform-aware select-all (Meta+a on macOS, Control+a elsewhere)
- sync Locator check()/uncheck(): wrap mouse_move in RawMouse-compatible object
- resolve_config(): raise error on unknown preset name
- Lazy-load human.config via __getattr__ in __init__.py
- humanPreset typed as 'default' | 'careful' literal union
- browser.newPage() patches implicit context

Tests: Python 36/36, JS Vitest 34/34, visual Python 17/17, JS 13/13
2026-03-08 12:49:42 +03:00

130 lines
4.5 KiB
Python

"""cloakbrowser-human — Async human-like scrolling via mouse wheel events.
Mirrors scroll.py but uses ``await`` for all Playwright calls and
``async_sleep_ms`` instead of ``sleep_ms``.
"""
from __future__ import annotations
import math
import random
from typing import Any, Optional, Tuple
from .config import HumanConfig, rand, rand_range, rand_int_range, async_sleep_ms
from .mouse_async import AsyncRawMouse, async_human_move
from .scroll import _is_in_viewport
async def _get_element_box_async(page: Any, selector: str) -> Optional[dict]:
try:
el = page.locator(selector).first
return await el.bounding_box(timeout=2000)
except Exception:
return None
async def _async_smooth_wheel(raw: AsyncRawMouse, delta: int, cfg: HumanConfig) -> None:
"""Send one logical scroll as a burst of small wheel events (like real inertia)."""
abs_d = abs(delta)
sign = 1 if delta > 0 else -1
sent = 0
while sent < abs_d:
step_size = rand(20, 40)
chunk = min(step_size, abs_d - sent)
await raw.wheel(0, round(chunk) * sign)
sent += chunk
await async_sleep_ms(rand(8, 20))
async def async_scroll_to_element(
page: Any,
raw: AsyncRawMouse,
selector: str,
cursor_x: float, cursor_y: float,
cfg: HumanConfig,
) -> Tuple[dict, float, float]:
viewport = page.viewport_size
if not viewport:
raise RuntimeError("Viewport size not available")
viewport_height = viewport["height"]
viewport_width = viewport["width"]
box = await _get_element_box_async(page, selector)
if box is None:
await async_sleep_ms(200)
box = await _get_element_box_async(page, selector)
if box is None:
raise RuntimeError(f"Element not found: {selector}")
if _is_in_viewport(box, viewport_height, cfg):
return box, cursor_x, cursor_y
# Move cursor into scroll area
scroll_area_x = round(viewport_width * rand(0.3, 0.7))
scroll_area_y = round(viewport_height * rand(0.3, 0.7))
await async_human_move(raw, cursor_x, cursor_y, scroll_area_x, scroll_area_y, cfg)
cursor_x = scroll_area_x
cursor_y = scroll_area_y
await async_sleep_ms(rand_range(cfg.scroll_pre_move_delay))
# Calculate scroll distance
target_y = viewport_height * rand(cfg.scroll_target_zone[0], cfg.scroll_target_zone[1])
element_center = box["y"] + box["height"] / 2
distance_to_scroll = element_center - target_y
direction = 1 if distance_to_scroll > 0 else -1
abs_distance = abs(distance_to_scroll)
avg_delta = (cfg.scroll_delta_base[0] + cfg.scroll_delta_base[1]) / 2
total_clicks = max(3, math.ceil(abs_distance / avg_delta))
accel_steps = rand_int_range(cfg.scroll_accel_steps)
decel_steps = rand_int_range(cfg.scroll_decel_steps)
# Scroll loop: accelerate → cruise → decelerate
scrolled = 0
for i in range(total_clicks):
if i < accel_steps:
delta = rand(80, 100)
pause = rand_range(cfg.scroll_pause_slow)
elif i >= total_clicks - decel_steps:
delta = rand(60, 90)
pause = rand_range(cfg.scroll_pause_slow)
else:
delta = rand_range(cfg.scroll_delta_base)
pause = rand_range(cfg.scroll_pause_fast)
delta *= 1 + (random.random() - 0.5) * 2 * cfg.scroll_delta_variance
delta = round(delta) * direction
await _async_smooth_wheel(raw, delta, cfg)
scrolled += abs(delta)
await async_sleep_ms(pause)
# Check visibility every 3 steps
if i % 3 == 2 or i == total_clicks - 1:
box = await _get_element_box_async(page, selector)
if box and _is_in_viewport(box, viewport_height, cfg):
break
if scrolled >= abs_distance * 1.1:
break
# Optional overshoot + correction
if random.random() < cfg.scroll_overshoot_chance:
overshoot_px = round(rand_range(cfg.scroll_overshoot_px)) * direction
await _async_smooth_wheel(raw, overshoot_px, cfg)
await async_sleep_ms(rand_range(cfg.scroll_settle_delay))
corrections = rand_int_range((1, 2))
for _ in range(corrections):
corr_delta = round(rand(40, 80)) * -direction
await _async_smooth_wheel(raw, corr_delta, cfg)
await async_sleep_ms(rand(100, 250))
# Settle
await async_sleep_ms(rand_range(cfg.scroll_settle_delay))
box = await _get_element_box_async(page, selector)
if box is None:
raise RuntimeError(f"Element lost after scrolling: {selector}")
return box, cursor_x, cursor_y