mirror of
https://github.com/CloakHQ/CloakBrowser.git
synced 2026-06-23 11:41:46 +02:00
feat(humanize): implement CDP Isolated Worlds and trusted keyboard events (fixes #110)
This commit is contained in:
+209
-19
@@ -4,12 +4,17 @@
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* Activated via humanize: true in launch() / launchContext().
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* Patches page methods to use Bezier mouse curves, realistic typing, and smooth scrolling.
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*
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* Stealth-aware (fixes #110):
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* - isInputElement / isSelectorFocused use CDP Isolated Worlds instead of page.evaluate
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* - Shift symbol typing uses CDP Input.dispatchKeyEvent for isTrusted=true events
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* - Falls back to page.evaluate only when CDP session is unavailable
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*
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* Patches all interaction methods:
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* click, dblclick, hover, type, fill, check, uncheck, selectOption,
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* press, pressSequentially, tap, dragTo, clear + Frame-level equivalents.
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*/
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import type { Browser, BrowserContext, Page, Frame } from 'playwright-core';
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import type { Browser, BrowserContext, Page, Frame, CDPSession } from 'playwright-core';
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import { HumanConfig, resolveConfig, rand, randRange, sleep } from './config.js';
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import { RawMouse, RawKeyboard, humanMove, humanClick, clickTarget, humanIdle } from './mouse.js';
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import { humanType } from './keyboard.js';
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@@ -23,13 +28,148 @@ export { scrollToElement } from './scroll.js';
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// --- Platform-aware select-all shortcut (macOS uses Meta, others use Control) ---
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const SELECT_ALL = process.platform === 'darwin' ? 'Meta+a' : 'Control+a';
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// ============================================================================
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// CDP Isolated World — stealth DOM evaluation
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// ============================================================================
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/**
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* Manages a CDP isolated execution context for DOM reads.
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* Produces clean Error.stack traces (no 'eval at evaluate :302:')
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* and is invisible to querySelector monkey-patches in the main world.
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*
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* Context ID is invalidated on navigation and auto-recreated on next call.
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*/
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class StealthEval {
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private cdp: CDPSession | null = null;
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private contextId: number | null = null;
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private page: Page;
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constructor(page: Page) {
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this.page = page;
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}
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private async ensureCdp(): Promise<CDPSession> {
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if (!this.cdp) {
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this.cdp = await this.page.context().newCDPSession(this.page);
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}
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return this.cdp;
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}
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private async createWorld(): Promise<number> {
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const cdp = await this.ensureCdp();
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const tree = await cdp.send('Page.getFrameTree');
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const frameId = tree.frameTree.frame.id;
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const result = await cdp.send('Page.createIsolatedWorld', {
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frameId,
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worldName: '',
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grantUniveralAccess: true,
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});
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const ctxId = result.executionContextId;
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this.contextId = ctxId;
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return ctxId;
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}
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/**
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* Evaluate a JS expression in the isolated world.
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* Auto-recreates the world if the context was invalidated (navigation).
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* Returns the result value, or undefined on failure.
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*/
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async evaluate(expression: string): Promise<any> {
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if (this.contextId === null) {
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await this.createWorld();
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}
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for (let attempt = 0; attempt < 2; attempt++) {
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try {
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const cdp = await this.ensureCdp();
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const result = await cdp.send('Runtime.evaluate', {
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expression,
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contextId: this.contextId!,
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returnByValue: true,
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});
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if (result.exceptionDetails) {
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// Context was likely invalidated by navigation
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if (attempt === 0) {
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await this.createWorld();
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continue;
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}
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return undefined;
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}
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return result.result?.value;
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} catch {
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if (attempt === 0) {
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this.contextId = null;
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try {
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await this.createWorld();
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} catch {
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return undefined;
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}
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continue;
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}
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return undefined;
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}
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}
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return undefined;
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}
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/** Mark context as stale — call after navigation. */
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invalidate(): void {
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this.contextId = null;
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}
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/** Get the underlying CDP session (reused for Input.dispatchKeyEvent etc.). */
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async getCdpSession(): Promise<CDPSession> {
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return this.ensureCdp();
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}
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}
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// ============================================================================
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// Cursor state
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// ============================================================================
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class CursorState {
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x = 0;
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y = 0;
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initialized = false;
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}
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async function isInputElement(page: Page, selector: string): Promise<boolean> {
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// ============================================================================
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// Stealth DOM queries — isolated world with evaluate fallback
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// ============================================================================
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/**
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* Check if selector matches an input/textarea/contenteditable element.
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* Uses CDP Isolated World when available — invisible to main world.
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*/
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async function isInputElement(
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stealth: StealthEval | null,
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page: Page,
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selector: string,
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): Promise<boolean> {
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if (stealth) {
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try {
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const escaped = JSON.stringify(selector);
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const result = await stealth.evaluate(`
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(() => {
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const el = document.querySelector(${escaped});
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if (!el) return false;
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const tag = el.tagName.toLowerCase();
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return tag === 'input' || tag === 'textarea'
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|| el.getAttribute('contenteditable') === 'true';
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})()
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`);
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return !!result;
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} catch {
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// Fall through to page.evaluate
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}
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}
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// Fallback: page.evaluate (detectable — should only happen if CDP fails)
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return page.evaluate((sel: string) => {
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const el = document.querySelector(sel);
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if (!el) return false;
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@@ -39,13 +179,37 @@ async function isInputElement(page: Page, selector: string): Promise<boolean> {
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}, selector).catch(() => false);
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}
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async function isSelectorFocused(page: Page, selector: string): Promise<boolean> {
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/**
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* Check if the element matching selector is currently focused.
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* Uses CDP Isolated World when available — invisible to main world.
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*/
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async function isSelectorFocused(
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stealth: StealthEval | null,
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page: Page,
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selector: string,
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): Promise<boolean> {
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if (stealth) {
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try {
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const escaped = JSON.stringify(selector);
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const result = await stealth.evaluate(`
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(() => {
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const el = document.querySelector(${escaped});
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return el === document.activeElement;
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})()
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`);
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return !!result;
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} catch {
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// Fall through to page.evaluate
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}
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}
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return page.evaluate((sel: string) => {
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const el = document.querySelector(sel);
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return el === document.activeElement;
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}, selector).catch(() => false);
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}
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// ============================================================================
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// Page-level patching
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// ============================================================================
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@@ -82,6 +246,21 @@ function patchPage(page: Page, cfg: HumanConfig, cursor: CursorState): void {
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(page as any)._original = originals;
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(page as any)._humanCfg = cfg;
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// --- Stealth infrastructure ---
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const stealth = new StealthEval(page);
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(page as any)._stealth = stealth;
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// CDP session for shift symbol typing (lazy-initialized, reuses stealth's session)
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let cdpSession: CDPSession | null = null;
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const ensureCdp = async (): Promise<CDPSession | null> => {
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if (!cdpSession) {
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try {
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cdpSession = await stealth.getCdpSession();
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} catch {}
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}
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return cdpSession;
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};
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const raw: RawMouse = {
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move: originals.mouseMove,
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down: originals.mouseDown,
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@@ -105,11 +284,11 @@ function patchPage(page: Page, cfg: HumanConfig, cursor: CursorState): void {
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}
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}
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// --- goto ---
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// --- goto (invalidate isolated world on navigation) ---
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const humanGoto = async (url: string, options?: any) => {
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const response = await originals.goto(url, options);
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// Patch any new frames after navigation
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patchFrames(page, cfg, cursor, raw, rawKb, originals);
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stealth.invalidate();
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patchFrames(page, cfg, cursor, raw, rawKb, originals, stealth);
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return response;
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};
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@@ -122,7 +301,7 @@ function patchPage(page: Page, cfg: HumanConfig, cursor: CursorState): void {
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const { box, cursorX, cursorY } = await scrollToElement(page, raw, selector, cursor.x, cursor.y, cfg);
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cursor.x = cursorX;
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cursor.y = cursorY;
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const isInput = await isInputElement(page, selector);
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const isInput = await isInputElement(stealth, page, selector);
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const target = clickTarget(box, isInput, cfg);
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await humanMove(raw, cursor.x, cursor.y, target.x, target.y, cfg);
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cursor.x = target.x;
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@@ -139,7 +318,7 @@ function patchPage(page: Page, cfg: HumanConfig, cursor: CursorState): void {
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const { box, cursorX, cursorY } = await scrollToElement(page, raw, selector, cursor.x, cursor.y, cfg);
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cursor.x = cursorX;
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cursor.y = cursorY;
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const isInput = await isInputElement(page, selector);
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const isInput = await isInputElement(stealth, page, selector);
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const target = clickTarget(box, isInput, cfg);
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await humanMove(raw, cursor.x, cursor.y, target.x, target.y, cfg);
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cursor.x = target.x;
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@@ -169,7 +348,8 @@ function patchPage(page: Page, cfg: HumanConfig, cursor: CursorState): void {
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await sleep(randRange(cfg.field_switch_delay));
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await humanClickFn(selector);
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await sleep(rand(100, 250));
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await humanType(page, rawKb, text, cfg);
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const cdp = await ensureCdp();
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await humanType(page, rawKb, text, cfg, cdp);
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};
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// --- fill (clears existing content first) ---
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@@ -181,12 +361,13 @@ function patchPage(page: Page, cfg: HumanConfig, cursor: CursorState): void {
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await sleep(rand(30, 80));
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await originals.keyboardPress('Backspace');
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await sleep(rand(50, 150));
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await humanType(page, rawKb, value, cfg);
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const cdp = await ensureCdp();
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await humanType(page, rawKb, value, cfg, cdp);
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};
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// --- clear ---
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const humanClearFn = async (selector: string, options?: any) => {
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if (!await isSelectorFocused(page, selector)) {
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if (!await isSelectorFocused(stealth, page, selector)) {
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await humanClickFn(selector);
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}
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await sleep(rand(50, 150));
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@@ -226,7 +407,7 @@ function patchPage(page: Page, cfg: HumanConfig, cursor: CursorState): void {
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// --- press (checks focus first — avoids redundant mouse moves) ---
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const humanPressFn = async (selector: string, key: string, options?: any) => {
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if (!await isSelectorFocused(page, selector)) {
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if (!await isSelectorFocused(stealth, page, selector)) {
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await humanClickFn(selector);
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}
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await sleep(rand(50, 150));
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@@ -235,11 +416,12 @@ function patchPage(page: Page, cfg: HumanConfig, cursor: CursorState): void {
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// --- pressSequentially ---
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const humanPressSequentiallyFn = async (selector: string, text: string, options?: any) => {
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if (!await isSelectorFocused(page, selector)) {
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if (!await isSelectorFocused(stealth, page, selector)) {
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await humanClickFn(selector);
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}
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await sleep(rand(100, 250));
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await humanType(page, rawKb, text, cfg);
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const cdp = await ensureCdp();
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await humanType(page, rawKb, text, cfg, cdp);
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};
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// --- tap ---
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@@ -277,7 +459,8 @@ function patchPage(page: Page, cfg: HumanConfig, cursor: CursorState): void {
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// --- keyboard patches ---
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page.keyboard.type = async (text: string, options?: any) => {
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await humanType(page, rawKb, text, cfg);
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const cdp = await ensureCdp();
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await humanType(page, rawKb, text, cfg, cdp);
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};
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// Store helpers for frame patching
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@@ -301,7 +484,7 @@ function patchPage(page: Page, cfg: HumanConfig, cursor: CursorState): void {
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}).catch(() => {});
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// --- Patch Frame-level methods (for sub-frames) ---
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patchFrames(page, cfg, cursor, raw, rawKb, originals);
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patchFrames(page, cfg, cursor, raw, rawKb, originals, stealth);
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}
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@@ -321,13 +504,20 @@ function patchFrames(
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raw: RawMouse,
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rawKb: RawKeyboard,
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originals: any,
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stealth: StealthEval,
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): void {
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for (const frame of iterFrames(page)) {
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patchSingleFrame(frame, page, cfg, originals);
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patchSingleFrame(frame, page, cfg, originals, stealth);
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}
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}
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function patchSingleFrame(frame: Frame, page: Page, cfg: HumanConfig, originals: any): void {
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function patchSingleFrame(
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frame: Frame,
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page: Page,
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cfg: HumanConfig,
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originals: any,
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stealth: StealthEval,
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): void {
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if ((frame as any)._humanPatched) return;
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(frame as any)._humanPatched = true;
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@@ -374,7 +564,7 @@ function patchSingleFrame(frame: Frame, page: Page, cfg: HumanConfig, originals:
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};
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(frame as any).clear = async (selector: string, options?: any) => {
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if (!await isSelectorFocused(page, selector)) {
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if (!await isSelectorFocused(stealth, page, selector)) {
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await (page as any).click(selector);
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}
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await sleep(rand(50, 150));
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